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Game Info

Cover art of Space Gun

4.5 / 5

1 vote

Platform
Sega Master System
Genres
Action · Shooter
Developers
Taito Corporation
Publishers
Sega
Release date
January 1, 1992

Summary

Space Gun drops you straight into a first‑person rail shooter where the whole cabinet becomes your weapon. The mounted gun lets you aim, fire, and even pump the trigger to unleash special ammo, while foot pedals let you reverse direction for a split‑second tactical edge.

Mechanical turrets and alien creatures swarm the corridors, some only falling when you blast off their limbs. Hostages wander the decks, but beware – a few will mutate into enemies if you linger too long. Scattered pickups refill the flamethrower, grenade launcher, freeze bomb and blade bomb, each demanding its own ammunition and a quick pump to activate.

Each stage is divided into four subsections, each ending with a distinct boss, and the game offers six or seven levels depending on the version. Doors and arrows let you choose your own path through the dark, maze‑like vessels, giving the experience a surprisingly non‑linear feel for a rail shooter.

The original arcade cabinet dazzles with 4,096‑color raster graphics reflected off a mirror, blue‑plastic “alien cocoon” molding, and stereophonic sound composed by Norihiro Furukawa and Naoto Yagishita. The visual and audio polish made the gun‑play feel immersive and almost cinematic.

When the game hit home systems in 1992, Ocean Software shipped ports for the Master System, Amiga, Atari ST, C64, DOS and ZX Spectrum, many supporting light‑gun peripherals like the Trojan Light Gun. Reviews were mixed but generally positive, with scores ranging from the high 70s to low 80s, and the title later resurfaced in the Taito Legends compilation for modern consoles.

Storyline

Space Gun, the 1990 first‑person shooter from Taito, drops you onto a crippled space station at the edge of the galaxy that has been seized by hostile alien monsters. Your mission is simple yet frantic: rescue the remaining human crew while blasting the invading creatures with the cabinet‑mounted positional gun. Between each wave, short animated cut‑scenes with on‑screen text push the narrative forward, showing the desperate cry for help and the grim reality of a research vessel overrun. Occasionally a rescued hostage will mutate into an alien, turning a potential ally into a new threat. The game’s relentless pace keeps you hunting down every alien to save what little of the crew can still be saved.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Space Gun

Multiplayer

Game modes
Single