
Play Shinobi Online
Game Info
- Platform
- Sega Master System
- Genres
- Action · Platformer · Adventure · Shooter · First-Person Shooter
- Player Perspective
- Side view
- Developers
- SEGA AM1
- Publishers
- Sega
- Release date
- June 19, 1988
Summary
The Master System version of Shinobi swaps the arcade’s one‑hit deaths for a modest health gauge, a change that makes the ninja feel a bit more forgiving on the 8‑bit hardware. To keep the system running smoothly, the visuals are trimmed down and the hostage rules are tweaked – rescuing captives is now optional, but doing so still rewards you with weapon upgrades and health boosts.
The control scheme stays true to the original: an eight‑way stick and three buttons for attack, jump and ninjutsu. You start with unlimited shuriken throws and basic punches, but freeing certain hostages upgrades your long‑range fire to a gun and swaps your melee into a katana slash. Each stage grants a single ninjutsu – a screen‑clearing thunderstorm, tornado or doppelganger – that you can unleash for a dramatic payoff.
Bonus stages have been moved to the end of the regular levels, and they hand out the ninjutsu abilities instead of appearing after every boss. Hostage rescues also expand the health gauge, making the later stages feel more manageable.
Critics loved the Master System port. Reviewers highlighted its crisp, well‑defined graphics, solid sound design and “excellent” gameplay, with scores ranging from 4‑out of‑5 stars in Dragon to a perfect 8‑out‑of‑8 in Computer Entertainer.
Storyline
Shinobi on the Sega Master System follows ninja Joe Musashi as he battles the criminal organization Zeed, which has kidnapped the children of his clan. Musashi’s goal is to infiltrate Zeed’s headquarters and rescue the hostages while confronting the organization’s leaders.
The game is divided into five missions. The first mission contains three stages, while each of the remaining missions has four stages. In each mission Musashi frees the hostages during the early stages and faces a boss at the final stage.
Before every mission begins, the player is presented with an objective screen that includes a file showing a photograph of the enemy boss and a map that pinpoints the location of the next stage.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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