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Versions

Game Info

Cover art of Shadow Dancer
Platform
Sega Master System
Genres
Action · Platformer
Player Perspective
Side view
Developers
Sega Enterprises, Ltd.
Publishers
Sega Enterprises, Ltd. · Tec Toy
Release date
June 1, 1991

Summary

Shadow Dancer on the Master System feels like a trimmed‑down version of the arcade classic, with graphics and sound scaled back to match the console’s limits. The stages keep the same basic layout but lose a few sections, and the smaller sprite pool means you’ll see more flicker and fewer enemies on screen at once. You can’t backtrack in either the scrolling parts or the boss arenas, so each fight is confined to a tight slice of the level.

The dog that usually runs alongside the ninja is gone as a permanent partner, but the game still lets you summon it. When you crouch, a magic icon fills into a dog head; once it’s full, pressing attack summons the dog to bite a valid target, and you only get three summons per stage. If there’s no target, the crouch attack reverts to a normal melee strike.

Boss battles are especially brutal because ninja magic is disabled and the screen space is limited, making every hit count. The game even adds a quirky touch: Shinobi bows to each boss before the showdown.

Bonus rounds survive the transition, with the first‑person shuriken‑throwing stages intact. The second‑mission bonus is borrowed from the Mega Drive version, sending you plummeting from a skyscraper in a downward shoot‑‘em‑up sequence, while the other rounds keep the classic first‑person feel.

Storyline

Shadow Dancer follows a young ninja who teams up with his loyal pet dog to take on a dangerous terrorist organization. The group has planted time‑bombs all over the city, threatening countless lives. Determined to stop the chaos, the ninja and his canine companion set out on a daring quest.

Their mission is to locate and defuse every explosive the syndicate has hidden, then bring the entire terrorist network down. By gathering the bombs one by one, they aim to annihilate the evil group responsible for the atrocities. The game’s story centers on this relentless pursuit of justice in a bomb‑laden metropolis.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Shadow Dancer
  • Screenshot 2 of Shadow Dancer
  • Screenshot 3 of Shadow Dancer
  • Screenshot 4 of Shadow Dancer
  • Screenshot 5 of Shadow Dancer
  • Screenshot 6 of Shadow Dancer

Game Artworks

  • Artwork 1 of Shadow Dancer
  • Artwork 2 of Shadow Dancer

Multiplayer

Game modes
Single

Alternative Titles

  • Nu Shinobi Old