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Game Info

Cover art of Secret Command
Platform
Sega Master System
Genres
Action
Player Perspective
Top-down
Developers
Sega Enterprises, Ltd.
Publishers
Tec Toy · Sega Enterprises, Ltd. · Sega Corporation
Release date
November 16, 1986

Summary

Secret Command feels like a hidden gem from the Master System era, a PAL‑only re‑skin of the Japanese title Ashura that slipped past the Rambo license. The overhead shooter plays like a cross between Commando and Ikari Warriors, letting you steer a lone soldier—named Bishamon in the manual but visually ripped straight from the movie—through dense Asian‑themed stages. I love the way the game lets you fire an M‑60 with endless ammo while you ration a few explosive arrows, and the five‑direction shooting combined with eight‑direction movement keeps the combat surprisingly fluid. Each gate‑flashing level end rewards an extra life, and the power‑up drops feel generous enough to keep the pace brisk. Even the title music is a direct lift from Ashura, and the budget re‑release in 1990 gave a new generation a chance to experience this quirky, license‑free Rambo‑style adventure.

Storyline

Secret Command puts players in the shoes of two heroes, Bishamon and Ashura, who are tasked with rescuing their captured friends. The duo must fight their way through a series of enemy defenses, breaking into huts to free imprisoned allies. Along the way they encounter a variety of obstacles, including heavily‑armed tanks and locked gates that block their progress. The game’s level design forces the pair to clear each barrier before moving deeper into enemy territory. Ultimately, Bishamon and Ashura’s mission is to dismantle the hostile forces and bring their friends safely home.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Secret Command
  • Screenshot 2 of Secret Command

Alternative Titles

  • Secret Commando Alternative