Play Montezuma's Revenge Featuring Panama Joe Online

Versions

Game Info

Cover art of Montezuma's Revenge Featuring Panama Joe

4.2 / 5

4 votes

Platform
Sega Master System
Genres
Action · Adventure · Platformer
Publishers
Parker Brothers
Release date
June 1, 1989

Summary

Montezuma's Revenge Featuring Panama Joe landed on the Master System with a noticeable polish – sharper graphics, richer sound and a handful of new tricks that freshened the classic formula. You guide Panama Joe through a sprawling 16th‑century Aztec temple, hopping, running, sliding down poles and climbing ladders or chains to navigate its nine‑floor, 99‑room maze. The game forces you to think ahead: inventory slots are scarce, so once they’re full you can’t pick up any more torches, swords or amulets until you drop something. Every corridor hides laser gates, conveyor belts, disappearing floors or fire pits, and the difficulty can be tweaked across nine levels where even tiny changes – a newly blocked passage, an extra enemy, a darker room – demand a fresh strategy. Scoring points means hunting down jewels while hunting for keys, all while keeping Panama Joe alive in a labyrinth that feels both ancient and surprisingly unforgiving.

Storyline

Montezuma's Revenge Featuring Panama Joe (often just called Montezuma's Revenge) drops you into the labyrinthine underground of the 16th‑century Aztec temple built for Emperor Montezuma II. You play as Panama Joe, also known as Pedro, and must navigate room‑to‑room corridors filled with enemies, traps and other hazards.

The core goal is to rack up points by collecting jewels and slaying foes while hunting for keys that unlock doors. Along the way you can pick up useful gear such as torches, swords and amulets; a torch is essential for the bottom‑most floors, which are plunged into total darkness unless you light the way.

Your ultimate aim is to reach the Treasure Chamber through the central entrance on the lowest level. Once inside you have only a brief window to swing from chain to chain and snatch as many jewels as possible. Jumping onto the fire‑man's pole instantly drops you to the next level, and when the timer expires the game forces you onto the pole automatically.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Montezuma's Revenge Featuring Panama Joe

Multiplayer

Game modes
Single