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Cover art of Hang-On

3.5 / 5

6 votes

Platform
Sega Master System
Genres
Racing
Player Perspective
Third person
Developers
Sega Enterprises, Ltd.
Publishers
Tec Toy · Sega Enterprises, Ltd.
Release date
October 20, 1985

Summary

Hang‑On on the Master System captures the thrill of its arcade ancestor while fitting neatly onto a home console. The game keeps the behind‑the‑motorcycle view, a twist‑throttle control and the need to lean into corners, all rendered with the sprite‑scaling trick that gave the original its pseudo‑3D feel. The console version drops the arcade’s motion cabinet, but it still delivers the same linear track split into timed segments, with checkpoints that extend the clock. An upgraded port arrived in Japan the same year as the arcade release and later became a North‑American pack‑in alongside Safari Hunt. Reviewers praised the conversion – ACE noted only minor graphic hiccups and the missing crash animation, while Sega Pro called it “a damn fine racing game.”

Storyline

Hang‑On is the name of a daring new racing technique that lets you slice through perilous curves with almost no loss of speed. By hanging on tight, you boost your bike’s power, but the extra speed also raises the danger, especially when an opponent is closing in.

Your ride is the Fearless 4, a motorcycle built specifically to give you every possible edge – more power, higher top speed and untouchable maneuverability. Across the track your rival pilots the Sizzler 7, a bike packed with extras that many claim can match the Fearless 4’s performance.

The showdown pits these two high‑tech machines against each other, each rider relying on the Hang‑On technique to stay ahead while navigating the treacherous bends of the course.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Hang-On
  • Screenshot 2 of Hang-On
  • Screenshot 3 of Hang-On
  • Screenshot 4 of Hang-On

Multiplayer

Game modes
Single

Alternative Titles

  • Hang On Alternative