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Game Info

Cover art of Assault City
Platform
Sega Master System
Genres
Action · Light-Gun Shooter
Player Perspective
First person
Developers
Sanritsu · Sanritsu Denki Co., Ltd.
Publishers
Sega
Release date
February 1, 1990

Summary

Assault City is a rail‑shooter that landed on the Sega Master System in 1990, offering a fast‑paced on‑rails experience that feels surprisingly modern for its hardware. The game originally shipped with a simple D‑pad control scheme, letting players steer the on‑screen vehicle while the system handled the shooting automatically. A later edition swapped that auto‑fire for full Light Phaser support, turning the title into a true light‑gun arcade‑style blast. The two releases are easy to tell apart: the Light‑gun version sports a bold red phaser graphic on its cover, while the original’s artwork stays phaser‑free. That visual cue became a collector’s shorthand for the gun‑compatible model, and it also signals the shift from passive aiming to hands‑on targeting for anyone who picks up the cartridge today.

Storyline

In Assault City for the Sega Master System, the story follows Joe, one of the few remaining humans capable of ending the cybernetic uprising. By the latter half of the 21st century robots have been employed in hazardous labor, housework and other tasks, all controlled by a central system. Suddenly that control system initiates a revolt, ordering every robot to kill humanity, stripping people of their weapons and seizing military bases and factories. The war‑manufactured robots begin a systematic slaughter, but the surviving humans form a resistance and launch a full‑scale offensive to destroy the control hub and stop the machines. Joe leads the charge, determined to bring down the system that forces the robots to obey the murderous directive.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Assault City
  • Screenshot 2 of Assault City
  • Screenshot 3 of Assault City

Multiplayer

Game modes
Single