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Game Info

Cover art of Vixen 357
Platform
Sega Genesis
Genres
Strategy · Role-Playing
Release date
October 23, 1992

Summary

Vixen 357 is a 1992 strategy title that landed exclusively on the Sega Mega Drive in Japan, crafted by NCS and published by Masaya Games. At launch it carried a retail price of 8,880 yen, positioning it as a premium offering for the console’s tactical‑gaming crowd. The game’s design leans heavily on a battery‑backed save system, letting players resurrect characters lost to a mis‑step on the battlefield—a rare mercy in the era’s unforgiving titles. Its presentation is spiced up with anime‑style cut‑scenes that punctuate the action, giving the unfolding plot a cinematic flair without spoiling any specifics. A 2019 English‑language run was slated by Super Fighter Team, priced at $63 in the US and $70 elsewhere, but the translation never saw the light of day.

Storyline

Vixen 357 (often just called Vixen) thrusts players into the late 25th century, a time of high‑tech intrigue and interstellar conflict. The narrative unfolds through a cast of uniquely skilled characters who accompany the player on missions across the galaxy. Each companion isn’t just a sidekick; they receive their own moments of development that deepen the story. Because the game ties progress to these relationships, losing a character can abruptly end the adventure. A character’s death triggers a game‑over, forcing players to protect their crew if they want to see the tale through.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Vixen 357