
Play Traysia Online
Game Info
- Platform
- Sega Genesis
- Genres
- Role-Playing
- Player Perspective
- Top-down
- Developers
- Riot · Telenet Japan
- Publishers
- Renovation
- Release date
- February 14, 1992
Summary
Traysia is a traditional party‑based RPG for the Sega Genesis that drops you onto a split‑screen battlefield: your party lines up at the bottom while foes appear at the top. Combat plays out on a grid, and each character needs multiple turns to close the distance before they can strike, forcing you to plan movement carefully. Spells fire in one of four directions and only hit enemies that share the same line, adding a tactical layer to magic use. The game ends abruptly when the main character’s hit points hit zero, regardless of any allies still standing.
The North American release featured cover art by Mick McGinty, and while reviewers praised its lengthy quest, distinctive plot hooks, and memorable soundtrack, they were less kind to its graphics, repetitive combat, and the clunky magic system. Scores ranged from a low 13/40 in Famitsu to a modest 5.25/10 in Beep! MegaDrive, reflecting a mixed legacy for this early ’90s title.
Storyline
Traysia follows the young adventurer Roy, who leaves his hometown of Johanna after his uncle drops him at the gates of the mysterious Kingdom of Salon. Gifted a pendant by his sweetheart Traysia, Roy joins a hunting party—Banegie the hidden‑princess knight, outcast swordsman Magellan, and wizard Floyd—to investigate attacks on merchants in a northern forest. The party soon discovers Floyd’s betrayal: he was manipulating the local lord to frame them and seize control of the kingdom. After exposing the lord’s scheme, Roy’s group thwarts a war between Iyuve and Lyude by arranging a royal marriage and defeating the wizards behind the conflict. Their journey then leads them into the empire of Sandora, where they break a memory‑erasing spell cast by the Queen of the Witches and force Floyd to flee. In the final chapter the heroes return to Johanna, now under martial law and occupied by Floyd, who has taken Traysia and other townsfolk hostage. Roy rescues Traysia, Banegie sacrifices herself to shield him from Floyd’s self‑destruct explosion, and Floyd is finally defeated. The epilogue shows a retired Roy marrying Traysia, opening a tavern for adventurers, and honoring Banegie’s memory as he tells their tale to children.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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