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Cover art of Super Skidmarks

3.6 / 5

5 votes

Platform
Sega Genesis
Genres
Racing
Player Perspective
Top-down
Developers
Acid Software
Publishers
Guildhall Leisure Services Ltd. · Codemasters
Release date
December 31, 1995

Summary

Super Skidmarks builds on its predecessor with a striking isometric view that feels both arcade‑like and oddly realistic. The sequel doubles the track count, adds a wider roster of quirky rides—think wheeled cows and caravans—and pushes the AI into a smarter, more challenging corner. What really sets it apart is the multiplayer flexibility: joypad adapters and link cables let up to eight racers compete, while split‑screen options range from a three‑way pane to a full‑screen four‑player mode reminiscent of Micro Machines. Critics praised the balance of novelty and depth, and the title became a best‑seller in the UK. The Sega Genesis version, published by Codemasters, carries all these upgrades, delivering the same chaotic fun on a console that still feels fresh today.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Super Skidmarks
  • Screenshot 2 of Super Skidmarks
  • Screenshot 3 of Super Skidmarks
  • Screenshot 4 of Super Skidmarks
  • Screenshot 5 of Super Skidmarks
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  • Screenshot 9 of Super Skidmarks

Game Artworks

  • Artwork 1 of Super Skidmarks

Multiplayer

Multiplayer setup
Split Screen

Alternative Titles

  • Skidmarks 2 Alternative
  • Super Skidmarks 2 Alternative