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Cover art of Sorcerian

4.3 / 5

3 votes

Platform
Sega Genesis
Genres
Action · Adventure · Role-Playing
Player Perspective
Side view
Developers
Nihon Falcom
Publishers
Sierra Entertainment · Takeru · Victor Musical Industries · Sega Enterprises, Ltd. · Nihon Falcom
Release date
December 20, 1987

Summary

Sorcerian lets you juggle up to ten fully customizable heroes, but only four march together at any given time. Each recruit can be a fighter, wizard, elf or dwarf, then slotted into any of more than 60 jobs—from clown to exorcist—shaping seven core stats and even dictating what gear they can wear. The party moves as a single line, jumping and striking in unison, a visual cue that feels oddly familiar if you’ve ever watched the Options trail in Gradius.

What really sets the game apart is its built‑in clock. All characters start at age 16, and every new quest pushes the calendar forward by a year; training or item enchantments add extra months in town. Humans age out at 60, dwarves at 100, elves at 200, and once they hit “old age” a random death can strike each passing year, making long‑term planning a tense affair. An “Advance Time” button lets you speed up the aging process when you’re ready to retire a veteran.

The Mega Drive version shipped with fifteen self‑contained scenarios, but the real magic was the episodic expansion model. Additional scenario packs could be slotted in, each designed to work with the aging mechanic, so your party’s lifespan mattered across multiple releases. This modular approach gave the game a surprisingly long shelf life for a 1990s console title.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Sorcerian
  • Screenshot 2 of Sorcerian
  • Screenshot 3 of Sorcerian
  • Screenshot 4 of Sorcerian
  • Screenshot 5 of Sorcerian
  • Screenshot 6 of Sorcerian

Multiplayer

Game modes
Single

Alternative Titles

  • Dragon Slayer V: Sorcerian Alternative
  • Sorcerian: Master Scenario Alternative