
Psycho Pinball (1994). Play online
Game Info
- Platform
- Sega Genesis
- Genres
- Action · Pinball
- Player Perspective
- Top-down
- Developer Companies
- Codemasters
- Publishers
- Codemasters
- Release date
- 31 December 1994
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian
Summary
Psycho Pinball stands out on the Sega Genesis for turning the pinball cabinet into an adventure hub. Instead of a single surface, the game offers four distinct tables – Wild West, Trick or Treat, The Abyss and the aptly named Psycho – each with its own personality.
Wild West spreads out with few obstacles, rewarding precise shooting more than sheer chaos, while Trick or Treat corrals the ball inside a tighter space dotted with ramp multipliers. The Abyss dives beneath the surface with two playable levels and a two‑ball multiball that relies on vent‑traps. Psycho ties everything together: a spring‑loaded launcher, no multiball, and a set of “tents” that launch the ball onto any of the other tables whenever a jumper is activated.
Every table hides a minigame, ranging from a quick Blackjack showdown in the Wild West to the spooky Spook Shoot on Trick or Treat, a Cup Confusion puzzle in Psycho, and a fast‑paced fishing frenzy in The Abyss. The arcade‑style side events add a layer of variety that feels more like a retro gaming collection than a plain pinball simulator.
Storyline
In Psycho Pinball, you guide Psycho, a spunky armadillo, through a series of pinball‑style challenges to claim the bonus plaque.
The Wild West table features the Runaway Train, where Psycho races to the locomotive on a hijacked train, dodging signs, water tanks, gunmen and tunnels; a fall, a trapped ladder, or a bullet ends the bonus.
On the Psycho table, the Moonsquares stage drops you onto a 5×5 grid of disappearing platforms, forcing you to hop from rocket to rocket while the bonus dwindles each time you slip.
The Abyss table’s Whale’s Belly traps Psycho inside a massive whale with three buoys and endless crabs; you must fling crabs into the whale’s ulcers until they burst, filling the stomach with water so the whale rises. Time runs out if the whale burps or you fall into the water, ending the round.
Edited by Maya Carter














