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Cover art of NBA Hang Time

4.5 / 5

3 votes

Platform
Sega Genesis
Genres
Basketball
Developers
Funcom
Publishers
Midway Games
Release date
October 23, 1996

Summary

NBA Hangtime feels like the natural evolution of the arcade‑style two‑on‑two madness that defined the original NBA Jam series. The most eye‑catching addition is the Create‑Player mode, where you hand‑pick height, weight and a handful of attribute points, then grind out wins or answer trivia to level up your custom star. Alley‑oops, double dunks and a new "team fire" mode keep the action fresh, while a three‑digit combination‑lock lets you punch in secret codes for hidden courts, power‑ups and even off‑beat characters like aliens or clowns.

The Genesis port, built by Funcom, carries the full 29‑team roster (updated to the 1996‑97 season) and retains the arcade’s trivia quiz, but the graphics and sound don’t quite match the original cabinet. GamePro praised its multiplayer and creation tools, yet noted the weaker audio and visual fidelity. Notably, Shaquille O’Neal is absent due to licensing, and a later 2020 Arcade1Up cabinet re‑released Hangtime with Code Mystics handling the emulation, though a few players were omitted for the same reason.

A late‑1996 upgrade called NBA Maximum Hangtime swapped in the newest rosters and added a hidden "hot spot" on each court for more accurate shooting, plus extra secret codes. Even after all 29 teams are beaten, secret characters await, keeping the slam‑dunk frenzy alive long after the final buzzer.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of NBA Hang Time