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Cover art of Klax

4.6 / 5

1 vote

Platform
Sega Genesis
Genres
Action · Puzzle · Strategy
Developers
Tengen
Publishers
Tengen
Release date
September 6, 1990

Summary

Klax turns a simple conveyor belt into a frantic puzzle playground. I guide a tiny paddle left and right, catching up to five colored tiles as they roll down, then drop them into a five‑by‑five well. Forming unbroken lines of three or more—horizontally, vertically or diagonally—makes the tiles vanish and scores points, while a single well‑filled column or a missed tile costs a precious "drop." The joystick also lets me flip the top tile back up the belt or speed the flow, adding a subtle layer of strategy.

The game is broken into 100 waves, grouped in sets of five. After each fifth wave the drop meter resets and I’m offered three future waves to choose from; picking a later one grants bonus points and extra drops. Each wave has its own goal, whether it’s a quota of lines, a score target, or simply surviving a flood of tiles. Bonuses reward empty spaces in the well and any tiles still riding the conveyor when the wave ends.

Developed in a few weeks with AmigaBASIC before being ported to C, Klax borrowed ideas from Tetris and tic‑tac‑toe. The Genesis version earned solid scores from Electronic Gaming Monthly and even snagged a Parents’ Choice seal, cementing its reputation as a clever, fast‑paced mind game.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Klax