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Cover art of Kid Chameleon

4.4 / 5

37 votes

Platform
Sega Genesis
Genres
Action · Platformer · Adventure
Player Perspective
Side view
Developers
Sega Technical Institute
Publishers
Sega of America · Sega Enterprises, Ltd. · Tec Toy · Sega · Sega Corporation
Release date
May 28, 1992

Summary

Kid Chameleon stands out on the Genesis thanks to Casey’s ever‑changing masks, each granting a fresh ability and a different hit‑point pool. The Diamond Powers add a resource‑management twist, letting you unleash special attacks only if you’ve collected enough diamonds.

The game throws you into more than a hundred tightly designed stages, each ending with a flag, but hidden teleporters can whisk you to secret routes or entirely new levels, keeping the exploration feeling spontaneous. Because there’s no password or save system, every run feels like a single, high‑stakes marathon.

Critics praised the visual flair and the constant variety the masks provide, earning scores in the high 80s from outlets like Console XS and a solid 68% aggregate on GameRankings. Kid Chameleon later resurfaced in collections such as Sega Smash Pack 2, the Sega Genesis Collection, and Sonic’s Ultimate Genesis Collection, and even earned a brief comic strip run in Sonic the Comic during the early ’90s.

Storyline

Kid Chameleon is a Sega Genesis platformer in which the player controls the eponymous Kid as he battles through a virtual‑reality video game gone rogue, trying to rescue his captured peers from the game's artificial intelligence. The ultimate showdown pits Kid against the final boss, Heady Metal, who has escaped and is hunting the children.

The game features 103 levels, roughly half of which lie on the main path marked by flags that serve as level exits. Teleporters can whisk the player to other spots in the same stage, to different stages, or even onto alternate "Elsewhere" routes, of which there are 32 unnamed sections. No password or save system exists in the original release, though later compilations add saving. Bonuses are awarded for meeting time limits, avoiding damage, or collecting no prizes after touching a flag.

Throughout the adventure Kid collects masks that transform him into various characters, each with unique abilities, hit‑point pools, and Diamond Powers activated with diamonds (A + Start). Wearing a duplicate mask restores its health. Lives are lost if Kid’s human form runs out of HP, is crushed, falls into pits or lava, touches drill walls, or runs out of time; extra lives appear as pickups and every 50,000 points grants another.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Kid Chameleon
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Game Artworks

  • Artwork 1 of Kid Chameleon

Alternative Titles

  • Kid Chameleon Classic Alternative
  • Chameleon Kid Alternative