
Play Jungle Strike - Uketsugareta Kyouki Online
Game Info
- Platform
- Sega Genesis
- Genres
- Action · Shooter
- Developers
- EA · Electronic Arts · Electronic Arts, Inc. · Granite Bay Software · High Score Productions
- Publishers
- Electronic Arts
- Release date
- August 1, 1993
Summary
Jungle Strike drops you into a slick 2.5‑D world that feels like a top‑down flight sim, a legacy of its aborted simulator roots and a love of Matchbox‑style toys and Choplifter. You pilot a fictional Comanche attack helicopter, but the game lets you hop into a motorbike, a hovercraft, or even an F‑117 that flies at variable heights and boasts unlimited ammo—though it’s a crash‑prone diva.
The armament is a careful trade‑off: a rapid chain‑gun, mid‑range Hydra rockets and the devastating Hellfire missiles each come with limited ammo, forcing you to pick the right tool for each encounter. Armor and fuel drain steadily, but scattered barrels and power‑up crates keep you in the fight.
Missions blend classic shoot‑‘em‑up chaos with strategy: destroy enemy weapons, rescue hostages, and capture key personnel, all while juggling refuel stops and ammo drops. The result is a fast‑paced, multi‑vehicle assault that feels fresh even after the original Desert Strike paved the way.
Storyline
Jungle Strike – also known simply as Jungle Strike – pits the player’s lone special‑forces pilot against two ruthless foes: Ibn Kilbaba, the vengeful son of Desert Strike’s villain, and Carlos Ortega, a notorious South American drug lord. The opening cutscene shows the pair watching a nuclear blast on a deserted island while plotting to deliver nuclear resources and strike Washington, D.C.; Kilbaba wants revenge for his father’s death, and Ortega wants to teach the Yankees to stay out of his drug trade. The first mission has the pilot defending the capital, even protecting the President’s limousine, before the action moves deep into South America’s jungles to assault Ortega’s drug forces and his jungle fortress. In the penultimate stage the hero chases both villains to their hideouts, captures them, and then returns to Washington for a final showdown where four nuclear‑bomb‑laden trucks must be stopped from blowing up the White House. The game ends with the pilot and his co‑pilot cruising in an open‑topped car amid cheering crowds.
Edited by Maya Carter




