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Cover art of Izzy's Quest for the Olympic Rings

4.4 / 5

20 votes

Platform
Sega Genesis
Genres
Action · Platformer
Release date
January 1, 1995

Summary

Izzy's Quest for the Olympic Rings feels like a love‑letter to classic side‑scrollers, but with a quirky Olympic twist. I’m constantly swapping Izzy’s form by touching the glowing morphing star – one moment he’s a baseball batter, the next a hang‑glider, rocket, javelin or even a fencer, each transformation opening a shortcut or a hidden cache of rings.

The core loop is simple: jump over enemies using either a high “ball jump” or a long “hurdle jump”, then scramble to collect the colorful rings that will eventually light the flame in Atlanta. Getting hit forces you to hunt down three medals before the next mistake costs a life, and scattered torches, eggs and trampolines pepper the levels with extra points or secret paths.

Released in mid‑November 1995 with a modest 35,000‑copy shipment, the game drew a mixed chorus of reviews – scores ranging from a solid B+ in Electronic Games to a low 2/5 from Next Generation – but it remains a nostalgic oddity for anyone who grew up with Genesis platformers.

Storyline

Izzy's Quest for the Olympic Rings (often just called Izzy's Quest) follows the official mascot of the 1996 Summer Olympics as he travels through side‑scrolling levels. By touching morphing stars, Izzy can transform into a baseball batter, a hang‑glider, a rocket, a javelin thrower, or a fencer, each form granting a unique ability to defeat enemies. His primary goal is to locate the five colorful Olympic rings that have been hidden by guardians throughout the stages. The rings must be collected and returned to Atlanta, where they will be used to light the Olympic flame.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Izzy's Quest for the Olympic Rings