
Play Home Alone 2: Lost in New York Online
Game Info
- Platform
- Sega Genesis
- Genres
- Action
- Player Perspective
- Side view
- Developers
- Sega Enterprises, Ltd.
- Publishers
- Tec Toy · Sega Enterprises, Ltd.
- Release date
- December 31, 1993
Summary
Home Alone 2: Lost in New York lets you step into Kevin’s shoes as he darts through iconic New York spots like the Plaza Hotel, Central Park, Uncle Rob’s townhouse, and the bustling streets. The game’s combat feels oddly satisfying: a quick Slide, a Flying Fist, and the over‑the‑top Super Flying Fist let you knock foes back, while a Dart gun provides a ranged option. A quirky necklace power‑up makes walking enemies slip right off the screen, a direct nod to the film’s pearl‑tripping gag.
Scattered throughout the levels are food‑themed power‑ups—Pizza Slices, Whole Pies, Cookies, Bells, Candy Canes, and even After Shave—that refill health or boost abilities, turning each run into a snack‑filled scramble. The title carries a somber dedication to programmer Tom D. Heidt, who passed away just before the game hit shelves.
Critics were less kind: AllGame gave it a modest 2.5 out of 5, and it earned the dubious honors of Worst Sequel of 1992 from Electronic Gaming Monthly and Worst Movie‑to‑Game of 1996. Still, for anyone who loves a nostalgic mash‑up of slapstick movie moments and early‑90s platforming, it’s a quirky footnote in retro gaming history.
Storyline
In the Sega Genesis side‑scrolling adventure Home Alone 2: Lost in New York, you step into the shoes of Kevin McCallister as he navigates the Big Apple on his own. The game takes you through iconic spots such as the Plaza Hotel, the bustling streets of New York, and the leafy expanse of Central Park, ending with a visit to Uncle Rob’s townhouse. Each area scrolls horizontally, challenging you to avoid or outwit the various enemies that chase Kevin. The graphics capture the city’s neon glow and wintery feel, giving a nostalgic movie vibe.
A quirky gameplay mechanic lets Kevin use a necklace of pearls to make walking enemies slip off the screen, echoing the film’s classic scene where he trips his pursuers. Timing the necklace throw is essential, as it temporarily clears a path and lets you progress deeper into each level. The simple controls keep the focus on platforming and quick reflexes. Overall, the title blends familiar movie moments with classic 16‑bit platform action.
Edited by Maya Carter
Multiplayer
- Game modes
- Single






