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Cover art of Granada

3 / 5

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Platform
Sega Genesis
Genres
Shooter
Developers
Wolf Team
Publishers
Renovation Products · Tec Toy
Release date
April 20, 1990

Summary

Granada drops you into a free‑roaming scrolling shooter where you pilot the eponymous maneuver cepter. The ship glides across each stage, letting you hunt down enemy weapons at your own pace.

A simple map in the corner marks every target, and once you’ve cleared them a massive boss materialises, demanding a final, focused assault. The progression feels like a cat‑and‑mouse game of clearing the field before the big showdown.

Your arsenal is deliberately lean: a reliable standard cannon for routine fire and a heavier blaster that kicks back with noticeable recoil, pushing the ship backwards as you unleash its power. The push‑back adds a subtle tactical layer, forcing you to manage positioning while delivering damage.

Scattered assist pickups drift alongside you, automatically reflecting any shot you fire toward the nearest foe. They act like a loyal sidekick, turning stray bullets into extra firepower and keeping the action fluid even when the screen fills with enemies.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Granada
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