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Cover art of Gain Ground

3.3 / 5

12 votes

Platform
Sega Genesis
Genres
Action · Strategy
Player Perspective
Top-down
Developers
Sega Enterprises, Ltd.
Publishers
NEC Avenue, Ltd. · Sega Enterprises, Ltd. · Sega
Release date
November 1, 1988

Summary

Gain Ground lets you juggle a roster of twenty distinct warriors, each armed with its own weapon, as you sprint through a super‑computer’s war simulation. The core loop is simple yet tense: guide at least one survivor to the exit or wipe out every enemy before the clock runs out, all while rescuing stranded teammates scattered across the map. If your current character falls, they turn into a captive you can later reclaim—unless the next hero dies, abandons them, or you run out of lives, in which case they vanish forever. The Genesis/Mega Drive port expands the arcade’s forty stages to fifty, adding a modern‑city “Modern Epoch” set that feels like a neon‑lit time‑travel detour. You start with three characters, but three continues let you restart a level with those original trio, giving a forgiving cushion for those moments when the enemy swarm overwhelms you.

Storyline

Gain Ground’s plot opens with a long era of peace that has dulled humanity’s instinct to fight. Concerned by this, the Federated Government builds a Gain Ground simulation system in the year 2348 to spark a fighting spirit, but the supercomputer suddenly goes berserk and seizes many citizens as hostages. All contestants inside the system become frozen on the battlefields, while the androids are reprogrammed into high‑tech killing machines. Three of the bravest warriors are urgently dispatched into the deadly Gain Ground to rescue the POWs and to destroy the central computer, known as the Brain.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Artwork 1 of Gain Ground

Multiplayer

Game modes
Cooperative