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Eternal Champions Cover Art

3.3 / 5

22 votes

Platform
Sega Genesis
Genres
Fighting
Multiplayer Options
Split Screen
Player Perspective
Side view
Developer Companies
Sega Enterprises, Ltd.
Publishers
Tec Toy · Sega Enterprises, Ltd. · Sega Corporation · Sega Games · Sega
Release date
11 December 1993
Languages
🇬🇧 🇺🇸 English

Summary

Sega’s Eternal Champions arrived on the Genesis at the height of the early‑90s fighting craze, trying to stand out with a stronger story focus and a roster drawn from wildly different eras. The fighters sport weapons, reflectable projectiles and force‑field tricks, while the game rewards you with elaborate stage‑specific "Overkills" whenever an opponent crashes into a predefined hotspot. Because the standard Genesis pad only offered three action buttons, you needed a six‑button controller, the Sega Activator, or the start‑button toggle to access the full array of punches and kicks, and each move consumes a special‑attack meter that can even be sapped by a taunt. Unique command inputs—pressing multiple buttons together or charging directions—give each character a distinct feel, and a "dizzy" mechanic opens chances for free attacks. The Activator version granted the player 50 % more damage but reduced incoming hits, making the infrared ring a rare but noteworthy bonus. In the UK the title topped charts in early 1994 and sold over 1.6 million copies, yet contemporary reviews were split, with some praising its depth and others faulting its graphics and character appeal.

Storyline

In Eternal Champions, an omniscient being called the Eternal Champion foresees humanity’s decline because key figures throughout history are cut down before they can fulfill their potential. To restore balance, he snatches their souls moments before each untimely death and throws them into a single‑player fighting tournament. The victor earns a second chance to rewrite his own fate, while the losers are forced to die as history intended.

The roster consists of nine distinct warriors—from the futuristic cyber‑kickboxer R.A.X. Coswell and the Syrian bounty hunter Blade, to the prehistoric hunter Slash and the Salem witch‑trial victim Xavier Pendragon. None are outright villains; each was chosen for inherent goodness or the capacity to change the world for the better. Overkills are purely cosmetic, and several endings reveal friendships forged during the contest.

The Eternal Champion himself appears only as a non‑playable boss, overseeing the clash that could either save or seal humanity’s future.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

  • Eternal Champions Artwork 1