
Play Earthworm Jim 2 Online
Game Info
- Platform
- Sega Genesis
- Genres
- Action
- Player Perspective
- Third person · Side view
- Developers
- Shiny Entertainment
- Publishers
- Tec Toy · Playmates Interactive Entertainment · Virgin Interactive Entertainment (Europe) Ltd. · Takara · Interplay Entertainment
- Release date
- November 15, 1995
Summary
Earthworm Jim 2 takes the wacky wormâhero on a galaxyâspanning romp that feels both familiar and wildly fresh. While the core runâandâgun platforming returns, the sequel sprinkles in a smorgasbord of oddball stages â from guiding a blind salamander through intestinal tunnels to a balloonâhead ascent that pits you against Evil the Catâs relentless attacks. New weapons like the autoâaiming gun and the screenâclearing Barn Blaster sit alongside quirky powerâups such as the chipâbutty, which boosts Jimâs suit to 200âŻ% power, and Snott, the trusty sidekick who doubles as a grapple and parachute.
The Genesis version first slipped onto Japanese screens via the Sega Channel, then resurfaced on the Wii Virtual Console in 2009. Critics were split: Electronic Gaming Monthlyâs quartet of reviewers couldnât agree, yet Sega Saturn Magazine crowned the game a 94âŻ% marvel, praising its eclectic gameplay styles executed "sickeningly well."
Storyline
Earthworm Jim 2 follows the annelid hero Jim and his new sidekick Snott as they race across the universe to rescue Princess WhatâsâHerâName from a forced marriage to the nefarious PsyâCrow. Along the way they crash into the summer homes of several firstâgame villainsâincluding Major Mucus, Evil the Cat and Bob the Killer Goldfishâadding the seriesâ trademark irreverent, surreal humor.
Each stage in Earthworm Jim 2 plays out as a distinct miniâadventure, from the blindâcave salamander disguise in âVilli Peopleâ (where Jim navigates intestinal passages, dodges exploding sheep and endures a bizarre trivia showdown) to the balloonâhead flight of âInflated Head,â where Jim must avoid sharp obstacles while fending off Evil the Catâs attacks. The final level, âSee Jim Run Run Jim Run,â turns the climax into a frantic race against PsyâCrow through an obstacle course, ending with the princessâs rescue and a tongueâinâcheek reveal that all three characters are actually cows in disguise.
The game expands its arsenal beyond the original Plasma Blaster, adding a ThreeâFinger Gun, ElectroâGun, Homing Missiles, the powerful Barn Blaster and the comically ineffective Bubble Gun. Snott, now a permanent backpack companion, can be used to cling to slimeâcovered surfaces, swing across gaps, or act as a parachute for safe landings.
Overall, Earthworm Jim 2 blends varied gameplay styles, quirky level designs and a colorful cast of foes while staying true to the offâbeat charm that defined the first title.
Edited by Maya Carter

















