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Cover art of Contra: Hard Corps

4.5 / 5

72 votes

Platform
Sega Genesis
Genres
Action · Shooter
Player Perspective
Side view
Developers
Konami
Publishers
Konami
Release date
August 8, 1994

Summary

Contra: Hard Corps marked the series' bold debut on the Sega Genesis, packing a 16‑megabyte cartridge with more than ten intense stages and massive boss encounters that still make my heart race. The game lets you pick one of four distinct characters, each bringing a different tone to the action, and equips you with a rotating arsenal that includes a homing gun, crush gun, needle laser and even a mine setter, all swappable on the fly with the three‑button controller.

Beyond the classic side‑scrolling run‑and‑gun, the title throws in a hoverbike‑turned‑ostrich robot called the Motoroid, a sliding move that renders you invulnerable, and the ability to cling to walls and ceilings, all while you juggle up to four weapons and a supply of bombs that survive a death. The branching paths mean your choices dictate which set of stages you’ll tackle next, leading to multiple endings and even a hidden level that surprised the developers late in production.

Regional quirks add flavor: the Japanese version grants a three‑hit life gauge and unlimited continues, the North American release limits you to five continues, while the PAL "Probotector" edition swaps the heroes for robots and renames the alien cell to the X‑Drive. Critics praised the game’s eye‑catching graphics, thunderous explosions, and relentless difficulty, and it resurfaced in the 2019 Contra Anniversary Collection and on the Genesis Mini, proving its lasting appeal.

Storyline

Set in 2641 AD, five years after *Contra III: The Alien Wars*, *Contra Hard Corps* follows a special task force assembled to stop new alien threats. The elite Hard Corps—commandos Ray Poward and Sheena Etranzi, cyborg Brad Fang, and combat robot Browny—are sent after a terrorist raid that steals alien cells from a military research facility.

Their investigation reveals that retired Major (Colonel) Bahamut, working with Dr. Geo Mandrake, plans to use the stolen cells to forge a bio‑organic weapon and overthrow the government. Early on they clash with Bahamut’s mercenary Deadeye Joe, leading to branching routes: a high‑speed hoverbike chase against mechanical spiders, or a rescue of a besieged research base with helicopters and assault planes. Subsequent stages take them through junkyards, alien‑infested jungles and industrial zones, each ending in multi‑phase boss fights.

Depending on player choices the story ends several ways: the team can destroy the alien cell before it mutates, defeat Bahamut aboard his orbital station only to sacrifice themselves, join Bahamut for personal gain, or become trapped in an alternate dimension after a secret arena battle. In every case the Hard Corps’ actions determine the fate of Earth.

Edited by Maya Carter

Game Videos

Game Screenshots

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Multiplayer

Game modes
Cooperative

Alternative Titles

  • Contra: The Hard Corps Alternative
  • Probotector Alternative