
Bloodshot (1994). Play online
Game Info
- Platform
- Sega Genesis
- Genres
- First-Person Shooter
- Multiplayer Options
- Split Screen
- Multiplayer Game Modes
- Cooperative
- Player Perspective
- First person
- Developer Companies
- Domark Software
- Publishers
- Domark Software
- Release date
- 1 February 1994
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French
Summary
Bloodshot – also sold as Battle Frenzy abroad – stands out as one of the handful of 3‑D first‑person shooters ever to appear on the Sega Mega Drive (and the sole entry of its kind on the Mega‑CD). The game fills almost the whole screen, squeezing the borders tighter than titles like Zero Tolerance, a feat that still surprises retro enthusiasts. A two‑player split‑screen mode lets you and a friend duel or cooperate through twelve maze‑like levels, each ending with a plasma node that must be destroyed before racing back against a ticking clock.
Gameplay revolves around an oxygen gauge that doubles as health, a handful of special weapons scattered throughout secret rooms, and a “bonus‑light” system that lights up when you rack up kills – three lit lights reward extra ammo, lives or a full oxygen refill. The Mega‑CD version cures the graphics glitches that plagued the cartridge version, though both suffer from occasional slowdown and a lack of a clear gunsight, a fact reviewers from GamePro to Next Generation noted as a source of both tension and frustration.
Storyline
In 2049 the Earth moon base Yaz 67 is obliterated by an alien battlecruiser. The Earth Federation Starfleet Command launches two battlecruisers to cripple the invader and capture survivors. Boarding parties discover the alien hull is already run by ruthless robotic soldiers that outgun the humans. After the ship is hauled into Earth orbit, scientists use electromagnetic fields to shut down the robot crew, but reactivate the cruiser’s computers and learn that an even larger carrier, packed with more robots and Nova bombs, is on a collision course with Earth. If the carrier reaches the planet it will crash and detonate the bombs; the only way to stop it is to destroy its twelve plasma nodes, each guarded by exploding decks.
A year later the Federation sends a cyber‑enhanced trooper – the player in Bloodshot – equipped with a Battle Frenzy Chip that drives a relentless “Bloodshot” killing instinct. The mission is to board the carrier, locate and destroy all plasma nodes from inside, and prevent the catastrophic impact.
Edited by Maya Carter








