
Arrow Flash (1990). Play online
Game Info
- Platform
- Sega Genesis
- Genres
- Shoot 'Em Up
- Player Perspective
- Side view
- Developer Companies
- I.T.L
- Publishers
- Sega · Renovation Products · Tec Toy
- Release date
- 20 October 1990
- Languages
- 🇬🇧 🇺🇸 English
Summary
Arrow Flash, a Sega Genesis scrolling shooter, lets you pilot a prototype transformable fighter‑mecha left by the heroine’s grandfather to halt an alien onslaught. The game’s core twist is the ability to shift at any moment between a fast jet that blasts straight ahead and a humanoid robot that shoots in a wider arc and can raise a temporary shield. Both forms have their own “Arrow Flash” super‑attack: the jet fires a volley of large forward blasts, while the robot erupts in flame, making it immune for a few seconds.
Power‑ups scattered through each level upgrade the basic laser, add missile types and summon helper ships that mimic your fire. The helpers follow a snakelike pattern in jet mode but stay fixed in mech mode, and missile behavior also switches between straight‑line and homing. You can charge the Arrow Flash by holding a button, or collect icons for instant use, and there’s a “Stock” setting for limited, strong bursts or a “Charge” setting for unlimited, weaker flashes. The ship is destroyed in a single hit unless you pick up an energy shield that absorbs up to three blows, adding a strategic layer to the frantic action.
Storyline
Arrow Flash puts players in the cockpit of a cutting‑edge transformable fighter. In the North American release you pilot Zana Keene, a United Government Space Force ace whose grandfather Zerrek Keene built the ERX‑75 “Chameleon.” Zana’s mission is to hunt down the Viking‑styled terrorist gang led by Great Hilagi and prevent them from destabilizing Earth’s colonies. The European version swaps the hero for Anna Schwinn, also a United Government pilot, but her father Herbert Schwinn designed the ship called Arrow Flash.
Anna must repel the alien empire Zorgon V that threatens humanity’s frontier. Both versions draw heavily on classic mecha anime, peppering the stages with Gundam‑ and Macross‑style designs and dramatic space‑battle set‑pieces.
Edited by Maya Carter









