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Cover art of Aero the Acro-Bat

4.4 / 5

20 votes

Platform
Sega Genesis
Genres
Action · Platformer
Developers
Iguana Entertainment
Publishers
Sun Corporation of America
Release date
October 1, 1993

Summary

Aero the Acro‑Bat lets you swing through circus‑themed stages as a bright‑red, anthropomorphic bat with a flair for aerial tricks. The game’s 2‑D platforming is peppered with quirky machines—catapults, cannons, bubble emitters and moving platforms—that turn each level into a kinetic puzzle, while you collect cheese, soda, keys and clocks for extra lives and points. Enemies can be dispatched either by firing a limited supply of stars or by launching Aero into a diagonal drill attack while airborne, adding a satisfying layer of strategy to the high‑speed runs. Each of the four worlds contains five sprawling stages, many riddled with instant‑kill spikes that demand precise timing, and the Genesis version tacks on a vertical bonus stage that feels like a retro‑style climb. All of this combines into a fast‑paced, skill‑heavy experience that rewards both reflexes and clever route planning.

Storyline

In Aero the Acro-Bat, the villain is Edgar Ektor, a spoiled rich kid who once worked at The World of Amusement Circus and Funpark. After a prank that nearly killed a lion, he was banned, and twenty years later he returns as a powerful, evil industrialist. With the help of Zero the Kamikaze Squirrel and his Psycho Circus gang, Edgar sabotages the park and kidnaps every performer, including Aero’s girlfriend Aeriel. The heroic bat Aero, the circus’s star acrobat, is the only hope to rescue the captives and stop Edgar’s plan to rid the world of amusement and fun.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Aero the Acro-Bat

Multiplayer

Game modes
Single