
Play Mortal Kombat Online
Game Info
- Platform
- Sega CD
- Genres
- Fighting
- Player Perspective
- Side view
- Developers
- Midway
- Publishers
- Tec Toy Ā· Arena Entertainment
- Release date
- April 1, 1994
Summary
Mortal Kombat on the Sega CD arrived with a flashy video intro that lifted the infamous "Mortal Monday" commercial straight onto the disc, and it was the first home version that didnāt hide the uncensored bloodāsoaked Fatalities ā it even earned an MAā17 rating. The port kept the arcadeās CDāDA soundtrack intact, so the iconic techno beats played exactly as they did in the arcade, and a handful of remixed tracks were tucked in as bonus extras. Unfortunately, the hardware limitations meant longer load times between fights and occasional lag, and a few arenas played the wrong background music (the Courtyard level, for example, used the Pitās theme).
Despite those quirks, the Sega CD version stayed true to the arcadeās move set and blocking mechanics, which made the experience feel more authentic than the SNES counterpart. Some early copies proved incompatible with the ModelāÆ1.1 Sega CD, prompting Acclaim to mail out replacement discs from their Oyster Bay office. The gameās graphic violence and digitized sprites were still the main draw, and the inclusion of the uncensored Fatalities gave fans a reason to revisit the title even with its technical hiccups.
Commercially, the CD version was a surprise hit: it topped the Sega CD sales chart in JuneāÆ1994 and became the bestāselling MegaāÆCD title in the UK that same month. By JulyāÆ1994 the console releases of Mortal Kombat had moved over six million units worldwide, generating more than $300āÆmillion in revenue.
Critics were split. Famitsu handed it a respectable 7ā8/10, while Electronic Gaming Monthly gave a modest 6.25/10 and called out the lag and loading delays. Retrospective reviewers have praised the gameās roster and its unique blocking system, noting that its lasting appeal rests on the gritty graphics and overātheātop gore rather than on groundbreaking mechanics.
Storyline
Mortal Kombat on the Sega CD takes place in Earthrealm, where a deadly tournament is staged on Shang Tsungās island. Seven of the islandās locations serve as the gameās fighting stages. According to the gameās intro, Shang Tsung was banished to Earthrealm five centuries ago and, with the aid of the fourāarmed monster Goro, seized control of the Mortal Kombat tournament. Goro has won nine consecutive tournaments; a tenth victory would allow Emperor Shao Kahn of Outworld to claim Earthrealm, so a new generation of Earthrealmers must stop him. Guided by the thunder god Raiden, LiuāÆKang defeats Goro and ShangāÆTsung, freeing the souls Tsung had stolen. Scorpion finally confronts and kills SubāZero, avenging his own murder. Sonya Blade rescues her Special Forces squad but Kano escapes on a boat, while Reptile flees to Outworld. Raiden teleports the surviving Earthrealmers to safety as the island collapses into the sea. Back on Hollywood, Johnny Cage uses his tournament victory to revive his faltering acting career, launching a wildly popular MortalāÆKombat film franchise. Outworldās Shao Kahn, enraged by the loss, vows revenge, setting the stage for the sequel. The gameās attract mode provides brief biographies: LiuāÆKang is a Shaolinātrained White Lotus member tasked to save Earthrealm; Sonya is a Special Forces agent hunting the Black Dragon; Kano is a cyberāenhanced Black Dragon mercenary after Tsungās treasure; Scorpion is an undead ninja seeking vengeance on SubāZero; SubāZero is a LināÆKuei assassin hired to kill ShangāÆTsung; Goro is the halfāhuman, halfādragon subāboss; ShangāÆTsung is a soulāstealing sorcerer who can morph into any fighter; and Reptile, believing himself the last of his species, serves Tsung in hopes of reviving his kind.
Edited by Maya Carter







