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Game Info

Cover art of Mortal Kombat
Platform
Sega CD
Genres
Fighting
Player Perspective
Side view
Developers
Midway
Publishers
Tec Toy · Arena Entertainment
Release date
April 1, 1994

Summary

Mortal Kombat on the Sega CD arrived with a flashy video intro that lifted the infamous "Mortal Monday" commercial straight onto the disc, and it was the first home version that didn’t hide the uncensored blood‑soaked Fatalities – it even earned an MA‑17 rating. The port kept the arcade’s CD‑DA soundtrack intact, so the iconic techno beats played exactly as they did in the arcade, and a handful of remixed tracks were tucked in as bonus extras. Unfortunately, the hardware limitations meant longer load times between fights and occasional lag, and a few arenas played the wrong background music (the Courtyard level, for example, used the Pit’s theme).

Despite those quirks, the Sega CD version stayed true to the arcade’s move set and blocking mechanics, which made the experience feel more authentic than the SNES counterpart. Some early copies proved incompatible with the Model 1.1 Sega CD, prompting Acclaim to mail out replacement discs from their Oyster Bay office. The game’s graphic violence and digitized sprites were still the main draw, and the inclusion of the uncensored Fatalities gave fans a reason to revisit the title even with its technical hiccups.

Commercially, the CD version was a surprise hit: it topped the Sega CD sales chart in June 1994 and became the best‑selling Mega CD title in the UK that same month. By July 1994 the console releases of Mortal Kombat had moved over six million units worldwide, generating more than $300 million in revenue.

Critics were split. Famitsu handed it a respectable 7‑8/10, while Electronic Gaming Monthly gave a modest 6.25/10 and called out the lag and loading delays. Retrospective reviewers have praised the game’s roster and its unique blocking system, noting that its lasting appeal rests on the gritty graphics and over‑the‑top gore rather than on groundbreaking mechanics.

Storyline

Mortal Kombat on the Sega CD takes place in Earthrealm, where a deadly tournament is staged on Shang Tsung’s island. Seven of the island’s locations serve as the game’s fighting stages. According to the game’s intro, Shang Tsung was banished to Earthrealm five centuries ago and, with the aid of the four‑armed monster Goro, seized control of the Mortal Kombat tournament. Goro has won nine consecutive tournaments; a tenth victory would allow Emperor Shao Kahn of Outworld to claim Earthrealm, so a new generation of Earthrealmers must stop him. Guided by the thunder god Raiden, Liu Kang defeats Goro and Shang Tsung, freeing the souls Tsung had stolen. Scorpion finally confronts and kills Sub‑Zero, avenging his own murder. Sonya Blade rescues her Special Forces squad but Kano escapes on a boat, while Reptile flees to Outworld. Raiden teleports the surviving Earthrealmers to safety as the island collapses into the sea. Back on Hollywood, Johnny Cage uses his tournament victory to revive his faltering acting career, launching a wildly popular Mortal Kombat film franchise. Outworld’s Shao Kahn, enraged by the loss, vows revenge, setting the stage for the sequel. The game’s attract mode provides brief biographies: Liu Kang is a Shaolin‑trained White Lotus member tasked to save Earthrealm; Sonya is a Special Forces agent hunting the Black Dragon; Kano is a cyber‑enhanced Black Dragon mercenary after Tsung’s treasure; Scorpion is an undead ninja seeking vengeance on Sub‑Zero; Sub‑Zero is a Lin Kuei assassin hired to kill Shang Tsung; Goro is the half‑human, half‑dragon sub‑boss; Shang Tsung is a soul‑stealing sorcerer who can morph into any fighter; and Reptile, believing himself the last of his species, serves Tsung in hopes of reviving his kind.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Mortal Kombat
  • Screenshot 2 of Mortal Kombat
  • Screenshot 3 of Mortal Kombat
  • Screenshot 4 of Mortal Kombat