
Mad Dog McCree (1990). Play online
Game Info
- Platform
- Sega CD
- Player Perspective
- First person
- Developer Companies
- Engine Software · American Laser Games · Digital Leisure Inc.
- Publishers
- Majesco Entertainment · Tec Toy · Digital Leisure Inc. · American Laser Games, Inc · Crystal Dynamics · Philips Interactive Media · IBM · SelectSoft Publishing · Media-Service 2000 · 1C Company
- Release date
- 31 December 1990
- Languages
- 🇬🇧 🇺🇸 English
Summary
Mad Dog McCree bursts onto the screen as the first live‑action laserdisc shooting game, blending full‑motion footage with fast‑draw gunplay. Players duck, reload a six‑round revolver and race to shoot outlaws before they fire, all while sparing innocent townsfolk whose accidental hits invite a grim doctor’s commentary. The arcade’s light gun even sensed a lowered weapon to signal a duel start; the Sega CD ports emulate this tension by forcing the gun to unload at the moment of the showdown and only reload when prompted. Filmed on a modest $125,000 budget in New Mexico, the game roped in local talent – Russ Dillen portraying Mad Dog and his gang, with Ben Zeller as the prospector – giving the West a surprisingly gritty feel despite the grainy CD video. GamePro praised the Sega CD version as the strongest home adaptation, noting its gun support even though the picture required the manual’s level diagrams.
Storyline
In Mad Dog McCree you play as a silent stranger who rides into an unnamed Old West town. An elderly prospector tells him the mayor and his daughter have been kidnapped by Mad Dog’s gang and the sheriff is locked up. After the stranger shoots two gang members, the prospector reveals that One‑Eyed Jack holds the jail keys in the saloon. The stranger defeats Jack, takes the keys, and frees the sheriff.
Outside the jail the pair are ambushed; the sheriff is mortally wounded and tells the stranger that a map to Mad Dog’s hideout lies in the local mine. The stranger follows the map, stops a bank robbery, and receives a warning from a boy not to use the hideout’s back entrance. He finds the prospector tied to explosives, cuts the fuse, and then blows up the hideout’s smokestack, forcing the gang out. In the final quick‑draw, he shoots Mad Dog’s hands, rescues the mayor’s daughter, and watches Mad Dog ride away.
Edited by Maya Carter
Alternative Titles
- Mad Dog Short












