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Cover art of Annet Futatabi

4.4 / 5

4 votes

Platform
Sega CD
Genres
Action Ā· Fighting
Developers
Wolf Team
Publishers
Wolf Team
Release date
March 30, 1993

Summary

The Mega CD beat‑'em‑up Annet Returns (originally Anett Futatabi) feels like a love‑letter to Golden Axe and Streets of Rage, swapping the series’ earlier platforming for side‑scrolling brawls. Annet’s magic system is surprisingly deep for a 90s title: a five‑tier power meter that auto‑recharges, moving from wind up to death, upgrades her spells as the meter fills, though the boss fights stubbornly forbid any magical help. Outside of her sword, the only pickups are health items, so the combat leans heavily on timing and positioning.

Critics were harsh. The in‑game graphics were called ā€œrun‑of‑the‑millā€ and the difficulty ā€œextremeā€ – a design choice that seemed to hide a lack of deeper gameplay. Yet the cutscenes earned unanimous praise, with their low‑color 16‑bit anime style striking a nostalgic chord among fans of Mega CD’s visual flair.

In short, Annet Returns offers a nostalgic beat‑em‑up shell with a standout magical meter, but its bland stage art and punishing difficulty keep it from rising above a curious footnote in Sega CD history.

Storyline

Annet Futatabi unfolds in the same fictional universe as Earnest Evans and El Viento, picking up two years after the events of El Viento. The game brings the story of Annet and her mentor Earnest Evans to a close, while finally revealing the true motives of the enigmatic Zigfried.

After Earnest rescues Annet from a looming sacrifice, she journeys across Europe only to run into a local sect that covets the pendant she carries. The sect ambushes her in their castle, but Annet manages a narrow escape and sets out on a new quest to stop a looming world‑ending disaster.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Annet Futatabi

Multiplayer

Game modes
Single