
Play Xena: Warrior Princess Online
Game Info
- Platform
- PlayStation
- Genres
- Beat 'em Up · Adventure
- Player Perspective
- Third person
- Developers
- Universal Studios Digital Arts · Universal Interactive Studios
- Publishers
- Electronic Arts
- Release date
- September 30, 1999
Summary
Xena: Warrior Princess drops you into a third‑person hack‑and‑slash playground where the legendary heroine can run, jump, kick, slash, block, and even pull off cartwheels. The game mixes fast‑scrolling combat with platforming sections and occasional puzzles, and the iconic chakram isn’t just a ranged attack – you can steer it, cut chains, flip switches, and use it to rescue hostages from a distance. Power‑ups scattered through the 21 levels let you upgrade both the chakram and Xena’s sword, while a karma meter rewards non‑lethal takedowns with temporary invincibility.
New characters like the villainous Kalabrax and the Amazon Bird Women pepper the stages, and each boss demands a specific trick since brute force alone won’t always work. Scrolls hidden in the environment give hints, and the game’s over‑100 animations keep Xena’s movements fluid despite the fairly linear level design.
Critics praised the chakram’s novelty and the faithful TV‑show atmosphere, but they also flagged blocky character models, camera quirks, and short, repetitive levels. Overall, the title feels like a solid, fan‑service‑heavy action game that captures the spirit of the series while staying firmly in the realm of classic PlayStation hack‑and‑slash.
Storyline
Xena: Warrior Princess for PlayStation opens with Xena and Gabrielle strolling down a road, where Gabrielle shares a joke before Xena decides to travel alone to the ruined village of Oebalus. She discovers her friend dying amid black smoke and learns that soldiers are hunting Gabrielle. Xena rescues the remaining hostages, defeats the Pirate King Pactolus, and learns that King Valerian hired the pirates to distract her while his troops capture Gabrielle.
Determined to save her companion, Xena sails to the Isle of Kronos, battles a Cyclops on the beach, fights Valerian’s soldiers, and defeats a troll to cross a bridge. Inside Valerian’s castle she slays his two bodyguards, confronts the king, and watches him transform into a Minotaur before chasing him through a labyrinth where she finally kills the beast and reunites with Gabrielle. The duo then heads to an Amazon village, only to be attacked; after a hidden Amazon faction kidnaps Gabrielle, Xena finds the Amazon Queen, learns that Gabrielle is destined to be sacrificed, and kills the queen, confronting the main antagonist Kalabrax, an angry goddess who casts Xena into Tartarus.
In the underworld Xena navigates Charon’s traps, zombie hordes, an undead boatman, and the Well of Lost Souls before reaching Hades’ castle. Hades grants her permission to return to the surface, directing her to the Village of Tir’ Na to retrieve the Lyre of Orpheus, a key to Kalabrax’s temple. There she rescues the Seer Fei, follows his guidance to the druid Yat, defeats him by turning his own symbols against him, and receives the lyre as a reward.
Guided by the lyre, Xena climbs the mountains to Kalabrax’s Temple, confronting the Three Serpent Sisters and a series of Ogre Protectors. After solving a chime‑puzzle involving five ogres and a harpy, she plays the lyre, opening a portal to the Temple of Pinnacles where Gabrielle is bound to an altar.
In the final showdown Xena slays two guards and Kalabrax, who morphs into a beast before she sends him crashing into the ceiling supports, causing the temple to collapse. The battle ends with Xena freeing Gabrielle, and the two embrace, reflecting on the adventure that could become a game of its own.
Edited by Maya Carter
Multiplayer
- Game modes
- Single







