
Play WWF SmackDown! Online
Game Info
- Platform
- PlayStation
- Genres
- Fighting · Sports · Beat 'em Up
- Player Perspective
- Side view
- Developers
- Yuke's
- Publishers
- THQ
- Release date
- March 2, 2000
Summary
When WWF SmackDown! hit the PlayStation, it felt like stepping into a living, breathing arena. The game boasted the largest interactive backstage area ever seen, letting you make choices that shaped rivalries, tag‑team alliances and even backstage storylines—something the season mode handled with surprising depth. The Create‑a‑Superstar system was a leap forward, offering sliding scales, movie‑style cut‑scenes and personality variables so you could craft a wrestler that truly felt yours, complete with every signature move, taunt and eyebrow raise.
Beyond the flashy customization, the roster captured the late‑1999 WWF scene, from the big‑name icons to newcomers like The Dudley Boyz, and the match list covered everything from classic singles bouts to hardcore, steel‑cage and tag team chaos. Yuke’s built the engine on their earlier Simple series title The Pro Wrestling, not on the Toukon Retsuden line, and THQ’s first WWF publishing effort set the stage for the long‑running WWE 2K franchise.
Critics praised the tight controls, crisp graphics and the ambitious season mode, though some noted the create‑a‑wrestler tools felt a bit arcade‑ish. In the UK the game topped sales charts, earned a Platinum ELSPA award and moved nearly a million copies worldwide, cementing SmackDown! as a milestone in wrestling gaming.
Storyline
WWF SmackDown! on PlayStation features a main story mode split into three sections, beginning with a Pre‑Season designed for created wrestlers. Players must guide their custom wrestler through a full in‑game year, building skills and forming alliances before moving on.
After ten in‑game years of Pre‑Season play, the mode can be skipped, but the early years reward players with unlockable body parts and attire rather than new characters. These parts let you flesh out new creations, effectively “unlocking” the wrestler you’ve built.
The mode contains no voice‑overs; characters meet backstage with moving mouths but silent dialogue, and all cutscenes rely on on‑screen text. Additionally, the game omits play‑by‑play color commentary, keeping the presentation minimalistic.
Edited by Maya Carter
Multiplayer
- Multiplayer setup
- Split Screen
Alternative Titles
- SmackDown! Short
- WWE SmackDown! Alternative
- Exciting Pro Wrestling Alternative
External Links
You might also like



Crusaders of Might and Magic
2000 Role-Playing

Mort the Chicken
2000 Platformer




