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Tomb Raider Cover Art

4 / 5

438 votes

Platform
PlayStation
Player Perspective
Third person
Developer Companies
Core Design
Publishers
Square Enix · Sony Computer Entertainment · Eidos Interactive
Release date
24 October 1996
Languages
🇩🇪 German · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇯🇵 Japanese

Summary

From the moment I first grabbed a PlayStation controller, Tomb Raider blew my mind with its sprawling, grid‑based tombs that felt more like walking inside a real archaeological dig than any pixelated dungeon. The game blended the swagger of Indiana Jones with the edgy charm of Tank Girl, gifting us Lara Croft – a tall, athletic British relic hunter who instantly became a cultural icon. Core Design’s innovative engine gave her hand‑animated, tank‑style moves, a lock‑on pistol system, and a simple yet flexible camera that switched angles as you vaulted across ledges or swam beneath ruins. Puzzles ranged from pressure plates to hidden switches, rewarding curious players with secret items and the ever‑memorable four‑note theme that echoed through cavernous halls.
Critics praised the title for its revolutionary 3D graphics, atmospheric sound design, and the sheer scale of its four zones – Peru, Greece, Egypt and the lost island of Atlantis. It sold millions worldwide, earned a spot on PlayStation’s Platinum lineup, and sparked countless sequels and remasters, the latest HD version arriving on PS4 and PS5 in 2024. Even years later, developers still cite the original’s level design and Lara’s archetype as a template for every 3D action‑adventure that follows.

Storyline

In the original Tomb Raider, Lara Croft is hired by mercenary Larson, who works for the enigmatic businesswoman Jacqueline Natla, to retrieve the Scion—an ancient Atlantean artifact—buried in the Peruvian tomb of Qualopec. After securing the first piece, Lara is double‑crossed, learns the Scion is split into three parts, and follows clues to Greece where she battles rival treasure hunter Pierre DuPont and claims the second fragment in the monk’s monastery at St. Francis’ Folly. The hunt then leads her to Egypt’s lost city of Khamoon, where she confronts Larson again and recovers the final piece of the Scion. With all three shards united, a vision reveals the location of a hidden Atlantean pyramid on an uncharted island. Natla’s yacht drops Lara on the island, where the pyramid teems with monsters and her henchmen. After fighting through the ruins, Lara discovers Natla intends to use the Scion to force humanity’s evolution, prompting a showdown that ends with Lara shattering the artifact and escaping the collapsing structure. The defeat of Natla and the destruction of the Scion close the first game’s arc, setting the stage for the series’ future adventures.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Tomb Raider Screenshot 1
  • Tomb Raider Screenshot 2
  • Tomb Raider Screenshot 3
  • Tomb Raider Screenshot 4
  • Tomb Raider Screenshot 5
  • Tomb Raider Screenshot 6
  • Tomb Raider Screenshot 7
  • Tomb Raider Screenshot 8

Game Artworks

  • Tomb Raider Artwork 1

Alternative Titles

  • TR Short
  • Tomb Raider 1 Alternative
  • Tomb Raider featuring Lara Croft Alternative
  • Tomb Raider I Alternative
  • Tomb Raider starring Lara Croft Alternative
  • TR1 Alternative
  • TRI Alternative