
Play Time Crisis Online
Game Info
- Platform
- PlayStation
- Genres
- Shooter · Arcade
- Player Perspective
- First person
- Developers
- Namco
- Publishers
- Namco
- Release date
- December 1, 1995
Summary
Time Crisis turned the lightâgun genre on its head when it arrived in arcades, forcing players to step on a foot pedal to duck behind cover and reload. The pedal doubles as a âhideâ button, so you canât fire while youâre safe, which makes every burst of gunfire feel earned. A oneâminute countdown per area pushes you to balance rapid shooting with strategic retreats, and the timer only extends when you clear enemies or hit hidden targets. The gameâs threeâstage, threeâareaâperâstage structure keeps the action tight while the blowâbackâenabled gun adds a satisfying kick.
When Namco brought Time Crisis to the PlayStation in 1997, they bundled it with the GunCon, letting you aim with a realâworld controller or a simple analog stick. The console version swaps the pedal for a button press, but it also adds a âSpecialâ mode where your clearance speed decides which branches of the story youâll see, creating multiple endings. To squeeze the arcade experience onto the PSâOne, the team halved the frame rate, trimmed polygon counts, and even left unseen hotel corridors unrendered after photographing real Tokyo hotels for reference. Planned setâpieces like a restaurant showdown, a missileâroom explosion, and a boat race were cut for practicality, but a new synthesized orchestra of fifty instruments scored the extra missions. The blowâback recoil was omitted, yet the gunâs onâscreen feel still feels authentic.
Critics praised the conversion for staying true to the arcadeâs tense pacing while the Special mode gave the game a fresh replay value. Review aggregators recorded favorable scores, noting that the PlayStation version even outshone the original in longevity. Time Crisis thus cemented its place as a benchmark for home lightâgun shooters.
Storyline
In the 1995 backdrop of Time Crisis, the global intelligence agency V.S.S.E. backs Sercian opposition leader William MacPherson in a coup that topples a centuryâold authoritarian regime. MacPherson becomes the first democratically elected president, but the surviving heir of the old order, Sherudo Garo, launches a campaign of attacks and assassinations to destabilise the new republic. His final move is to kidnap President MacPhersonâs daughter Rachel and imprison her in his familyâs remote island castle, demanding vital military secrets for her release.
Veteran V.S.S.E. operative Richard Miller â the seriesâ âOne Man Armyâ â is sent to rescue Rachel. He rams his explosivesârigged boat into the castleâs outer wall, battles Wild Dogâs mercenaries in the submarine hangar and courtyard, and learns from the assassin Moz that Rachel has been moved to the clock tower. Miller kills Sherudo, confronts Wild Dog who plans to blow up the castle, and after a rooftop gunfight that ends with Dogâs detonator exploding, Miller escapes with a wounded Rachel in a helicopter as the fortress burns.
The PlayStation version adds a bonus mission called the âKantaris Deal,â set weeks after the main events. Miller is tasked with infiltrating an illegal arms factory hidden in a Sercian hotel. Depending on timing, three routes are possible: a ballroomâcasino path ending with a showdown against the boomerangâthrowing assassin WebâŻSpinner; a shoppingâmallâtoâgarbageâdisposal route using a claw arm to reach the underground factory; or a direct parkingâlot approach culminating in a battle against a spiderâlegged tank. In each case, Miller must stop Kantaris or she escapes, leading to the spinâoff title Time Crisis: Project Titan.
Edited by Maya Carter
Multiplayer
- Game modes
- Single










