
Play Time Crisis Online
Game Info
- Platform
- PlayStation
- Genres
- Shooter · Arcade
- Player Perspective
- First person
- Developers
- Namco
- Publishers
- Namco
- Release date
- December 1, 1995
Summary
Time Crisis turned the light‑gun genre on its head when it arrived in arcades, forcing players to step on a foot pedal to duck behind cover and reload. The pedal doubles as a “hide” button, so you can’t fire while you’re safe, which makes every burst of gunfire feel earned. A one‑minute countdown per area pushes you to balance rapid shooting with strategic retreats, and the timer only extends when you clear enemies or hit hidden targets. The game’s three‑stage, three‑area‑per‑stage structure keeps the action tight while the blow‑back‑enabled gun adds a satisfying kick.
When Namco brought Time Crisis to the PlayStation in 1997, they bundled it with the GunCon, letting you aim with a real‑world controller or a simple analog stick. The console version swaps the pedal for a button press, but it also adds a “Special” mode where your clearance speed decides which branches of the story you’ll see, creating multiple endings. To squeeze the arcade experience onto the PS‑One, the team halved the frame rate, trimmed polygon counts, and even left unseen hotel corridors unrendered after photographing real Tokyo hotels for reference. Planned set‑pieces like a restaurant showdown, a missile‑room explosion, and a boat race were cut for practicality, but a new synthesized orchestra of fifty instruments scored the extra missions. The blow‑back recoil was omitted, yet the gun’s on‑screen feel still feels authentic.
Critics praised the conversion for staying true to the arcade’s tense pacing while the Special mode gave the game a fresh replay value. Review aggregators recorded favorable scores, noting that the PlayStation version even outshone the original in longevity. Time Crisis thus cemented its place as a benchmark for home light‑gun shooters.
Storyline
In the 1995 backdrop of Time Crisis, the global intelligence agency V.S.S.E. backs Sercian opposition leader William MacPherson in a coup that topples a century‑old authoritarian regime. MacPherson becomes the first democratically elected president, but the surviving heir of the old order, Sherudo Garo, launches a campaign of attacks and assassinations to destabilise the new republic. His final move is to kidnap President MacPherson’s daughter Rachel and imprison her in his family’s remote island castle, demanding vital military secrets for her release.
Veteran V.S.S.E. operative Richard Miller – the series’ “One Man Army” – is sent to rescue Rachel. He rams his explosives‑rigged boat into the castle’s outer wall, battles Wild Dog’s mercenaries in the submarine hangar and courtyard, and learns from the assassin Moz that Rachel has been moved to the clock tower. Miller kills Sherudo, confronts Wild Dog who plans to blow up the castle, and after a rooftop gunfight that ends with Dog’s detonator exploding, Miller escapes with a wounded Rachel in a helicopter as the fortress burns.
The PlayStation version adds a bonus mission called the “Kantaris Deal,” set weeks after the main events. Miller is tasked with infiltrating an illegal arms factory hidden in a Sercian hotel. Depending on timing, three routes are possible: a ballroom‑casino path ending with a showdown against the boomerang‑throwing assassin Web Spinner; a shopping‑mall‑to‑garbage‑disposal route using a claw arm to reach the underground factory; or a direct parking‑lot approach culminating in a battle against a spider‑legged tank. In each case, Miller must stop Kantaris or she escapes, leading to the spin‑off title Time Crisis: Project Titan.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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