
Play Time Crisis Online
Game Info
- Platform
- PlayStation
- Player Perspective
- First person
- Developer Companies
- Namco
- Publishers
- Namco
- Release date
- 1 December 1995
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
When it finally hit PlayStation in ’97, Time Crisis arrived bundled with Namco’s GunCon light gun, instantly turning the living room into an arcade. The conversion kept the series’ three‑stage, rail‑shooter backbone while tweaking visuals to fit the console’s hardware.
A foot‑pedal (or a button in the controller scheme) lets you duck behind cover, reload and avoid damage, forcing you to time attacks and retreats. Each area starts with a one‑minute countdown that drains unless you clear enemies fast enough to earn extensions, making the gameplay a constant gamble between aggression and safety.
The PlayStation version added an exclusive Special mode where clearing zones quickly unlocks branching paths and multiple endings, effectively lengthening replay value. Critics praised how faithfully the port captured the arcade feel and how the new mode even outshone the original campaign, earning high marks on review aggregators.
Storyline
In 1995 the V.S.S.E., a worldwide intelligence agency, backs Sercian opposition leader William MacPherson in a coup that topples a century‑old authoritarian regime. MacPherson is elected the Republic’s first president, but the surviving heir of the old order, Sherudo Garo, launches a wave of assassinations and finally kidnaps MacPherson’s daughter Rachel, imprisoning her in his family’s remote island castle and demanding secret weapons in exchange for her life.
Veteran operative Richard Miller – the “One Man Army” – is sent to infiltrate the fortress. He slams an explosive‑rigged boat into the outer wall, fights through Wild Dog’s elite mercenaries, and reaches the courtyard where Rachel warns him of a trap before being whisked away. Miller battles Garo’s chief assassin Moz, learns Rachel’s location has moved to the clock tower, and after a showdown with Sherudo and a gun‑fight with Wild Dog on the rooftop, Dog accidentally detonates his own explosives, killing himself.
The PlayStation version adds a post‑story mission called the “Kantaris Deal.” Miller receives intel about an illegal arms factory hidden in a Sercian hotel. Depending on timing, he can chase the arms dealer Kantaris through a casino ballroom, a shopping‑mall garbage chute, or a parking‑lot showdown, each route ending with a high‑speed confrontation that either destroys Kantaris’s escape craft or aborts the mission if the player hesitates.
Edited by Maya Carter










