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Cover art of The City of Lost Children

3.7 / 5

9 votes

Platform
PlayStation
Genres
Puzzle · Adventure
Player Perspective
Top-down
Developers
Psygnosis
Publishers
Game Bank · Psygnosis
Release date
May 15, 1997

Summary

The City of Lost Children lands on the original PlayStation with a strikingly cinematic visual style that feels ripped straight from a late‑90s sci‑fi adventure film. Its pre‑rendered 3D backdrops echo the blocky charm of Resident Evil and Alone in the Dark, while the lighting and texture work give the city a moody, almost tactile quality. You step into the shoes of Miette, a plucky youngster navigating a maze of shadowy alleys and foreboding warehouses, where every corridor seems to promise another puzzle rather than a dead end. The game leans heavily on atmospheric storytelling, letting the eerie sound design and surreal set pieces carry the narrative weight. For anyone who loves a blend of retro graphics and clever adventure mechanics, this title feels like a hidden gem from Psygnosis’s golden era.

Storyline

The City of Lost Children (often just called City of Lost Children) is a PlayStation adventure loosely based on the 1995 film directed by Jean‑Pierre Jeunet and Marc Caro. Set in a dirty, semi‑futuristic alternate reality, the game’s visuals make the city feel gritty and lived‑in. Players take on the role of 12‑year‑old Miette, guiding her through the twisted streets and shadowy corners of this world. The rendered environments reinforce the sense that you’re truly navigating a bleak, futuristic metropolis.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of The City of Lost Children
  • Screenshot 2 of The City of Lost Children
  • Screenshot 3 of The City of Lost Children
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  • Screenshot 5 of The City of Lost Children
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  • Screenshot 7 of The City of Lost Children
  • Screenshot 8 of The City of Lost Children

Multiplayer

Game modes
Single