
The City of Lost Children (1997). Play online
Game Info
- Platform
- PlayStation
- Player Perspective
- Top-down
- Developer Companies
- Psygnosis
- Publishers
- Game Bank · Psygnosis
- Release date
- 15 May 1997
Summary
The City of Lost Children is a PlayStation adventure that carries the strange, baroque flavor of its namesake film. Developed by Psygnosis, it swaps cinema for pre‑rendered 3D locations that echo the static‑camera puzzling of Resident Evil and Alone in the Dark, delivering a moody, heavily atmospheric visual treat. The game leans heavily on its dream‑like art direction, where each back alley and cavernous warehouse feels painted and alive, inviting players to explore without the usual “dead‑end” design tricks.
While you navigate as the youthful heroine Miette, the experience feels more like an interactive movie set than a pure puzzle platformer, offering an eerie, labyrinthine playground. Those drawn to retro‑gaming aesthetics find the title a compelling snapshot of late‑90s design ambition, showcasing the era’s push toward cinematic storytelling inside a game console.
Storyline
The City of Lost Children on PlayStation is loosely based on the 1995 film of the same name, directed by Jean‑Pierre Jeunet and Marc Caro. It drops you into a grim, semi‑futuristic alternate reality where the city feels gritty and lived‑in.
You play as 12‑year‑old Miette, exploring the rendered streets and alleys while the environment constantly reinforces the dirty, futuristic vibe. The game’s visual design makes the world feel truly immersive, as every corner reflects the film’s unsettling atmosphere.
Edited by Maya Carter











