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4 / 5

23 votes

Platform
PlayStation
Genres
Role-Playing · Adventure
Player Perspective
Third person · Side view
Developers
Wolf Team
Publishers
Namco
Release date
December 23, 1997

Summary

Tales of Destiny takes the classic JRPG formula and swaps turn‑based menus for a side‑scrolling, real‑time brawl that feels more like a fighting game than a traditional role‑player. The Linear Motion Battle System lets you dash across a 2‑D plane, string together melee combos, and unleash spells that pause the action for a flashy animation, rewarding you with extra experience for each multi‑hit chain.

You control one hero at a time, but the game lets you pause the fight at any moment to reassign combat styles or tweak AI behavior for your allies. A flexible button‑mapping system lets you bind special attacks and spells to directional combos, while an in‑battle menu lets you swap characters, use items, or issue party‑wide commands without breaking the flow.

Developed by the Wolf Team crew that birthed Tales of Phantasia, the title showcases Mutsumi Inomata’s character designs and Production I.G’s animated cutscenes. The soundtrack, a collaboration between Motoi Sakuraba and Shinji Tamura, blends orchestral rock with memorable J‑pop themes, though the North American release swapped the original opening song for a licensing‑free track.

Critics praised the fast‑paced combat and the polished anime intro, but many lamented graphics that felt more at home on a Super‑NES. Still, the game earned a Famitsu Silver Award, sold over a million copies worldwide, and remains a beloved entry for fans who enjoy a battle‑heavy, story‑driven adventure.

Storyline

Tales of Destiny takes place in a world scarred by a comet that crashed long ago, blanketing the sky with dust and ushering in an age of cold darkness. The survivors in the heavens, known as the Aetherians, harnessed a mysterious energy called Lens from the meteorite’s core to build floating cities, while those left on the surface became the Erthers. In the ancient Aeth’er Wars, the Aetherians created a super‑weapon, the Belcrant, but a group of rebel scientists forged sentient swords—Swordians—that chose their masters and could command elemental forces. These Swordians helped the Erthers topple the sky cities, and after the war the weapons fell into a deep slumber, awaiting a new threat.

The story begins when 19‑year‑old country boy Stahn Aileron sneaks aboard the airship Draconis as a stowaway. Caught and forced to work as a deckhand, he escapes the chaos of a hostile attack and discovers a "junk" sword that immediately speaks, introducing itself as Dymlos, a sentient Swordian from the old wars. Armed with Dymlos, Stahn pilots an escape pod to safety just as the ship crashes to the ground.

Dymlos becomes Stahn’s key to fame and adventure, drawing him into a quest for the Eye of Atamoni—a massive, powerful Lens relic from the Aeth’er Wars. Along the way he meets other Swordian wielders and must unite against the forces seeking the relic for evil purposes.

The cast includes Rutee Katrea with the water Swordian Atwight, Leon Magnus and his agile Chaltier, priestess Philia Felice and her spell‑enhancing Clemente, Prince Garr Kelvin and his wind Swordian Igtenos, amnesiac Mary Argent, young archer Chelsea Torn, arena fighter Bruiser Khang, bard Karyl Sheeden, and Stahn’s sister Lilith, who fights with a frying pan. Together they form a diverse party that battles to protect the world from the looming threat.

Edited by Maya Carter

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Alternative Titles

  • TOD Short