
Play Tales of Destiny Online
Game Info
- Platform
- PlayStation
- Player Perspective
- Third person · Side view
- Developer Companies
- Wolf Team
- Publishers
- Namco
- Release date
- 23 December 1997
- Languages
- 🇬🇧 🇺🇸 English · 🇯🇵 Japanese
Summary
Tales of Destiny puts the Linear Motion Battle System on a 2‑D side‑scroll stage, letting me control one hero in real‑time while AI handles the rest. Combos give extra EXP, TP fuels special attacks, and spells pause the action for a cinematic hit. You can pause anytime to swap characters or adjust combat styles, making fights feel more like an arcade brawler than a turn‑based RPG.
The character designs were penned by manga artist Mutsumi Inomata, and the anime‑styled cutscenes were produced by Production I.G., giving the game a polished visual flair despite modest sprites. Composers Motoi Sakuraba and Shinji Tamura delivered a memorable score, while the North American release retained the original Japanese voice track, opting for a strong localization rather than an English dub.
Critics consistently praised the fast‑paced battle system and soundtrack, with IGN awarding a 7.5/10 and RPGFan an 88% score, though they faulted the graphics for feeling more like a late‑SNES title than a PlayStation breakthrough. GameSpot was harsher, giving it 4.9/10 and citing dull story dialogue. Sales topped a million copies worldwide, making it the best‑selling single‑platform entry of the Tales franchise as of 2007.
Storyline
A comet struck the world ages ago, scattering dust and plunging the planet into cold darkness. The surviving Aethers extracted the meteor’s core, naming its energy Lens, and built floating Aeropolis cities for a select elite, while the rest lived on the surface as Erthers. Aetherian scientists later created sentient swords—Swordians—that could wield elemental power, helping the Erthers win the ancient Aeth’er Wars before the Swordians fell into slumber.
Tales of Destiny begins with country‑boy Stahn Aileron stowing away on the sky‑ship Draconis. Caught, he is forced to work as a deckhand, but when a hostile fleet attacks, chaos erupts and he breaks free. In the ship’s storage he discovers a talking junk sword, Dymlos, a sentient Swordian from the old war, and escapes in a pod.
Dymlos guides Stahn to allies—Rutee with water‑sword Atwight, prince Garr wielding wind‑sword Igtenos, and priestess Philia and her Clemente—who chase the Eye of Atamoni, a powerful Lens relic. Their journey pits them against remnants of the Belcrant superweapon and forges lasting bonds.
Edited by Maya Carter
Alternative Titles
- TOD Short


















