
Play Tales of Destiny II Online
Game Info
- Platform
- PlayStation
- Genres
- Role-Playing
- Player Perspective
- Top-down · Side view
- Developers
- Wolf Team
- Publishers
- Namco
- Release date
- November 30, 2000
Summary
Tales of Destiny II (titled Tales of Eternia in Japan) packs the series’ signature real‑time combat into a tight PlayStation package. The Linear Motion Battle System lets you chain combos and spells directly on the face buttons while you cue AI allies, and you can even swap control mid‑fight for a burst of tactical flair. Outside of battle, the overworld map feels familiar, but the ability to save anywhere was a fresh convenience that set it apart from its predecessors.
The game’s visual flair comes from Mutsumi Inomata’s character designs and Production I.G’s animated cutscenes, which give the world of Inferia a polished, anime‑like sheen. A quirky limited edition even bundled figurines, an art book, and a clock shaped like the mascot Quickie, while pre‑order customers snagged an alarm clock with official artwork—little touches that hinted at the series’ growing fan culture.
Critics praised the fast‑paced combat and the depth of its menu‑driven strategy, though the voice work drew some flak. Still, the title earned a Gold Award from Weekly Famitsu and moved well beyond half a million copies in Japan, eventually topping 800,000 worldwide, cementing its place as a memorable entry for action‑RPG fans.
Storyline
Tales of Destiny II (often just called Tales of Destiny 2) follows 18‑year‑old hunter Reid Hershel as he races to stop the Grand Fall, a looming cataclysm that would smash the twin worlds Inferia and Celestia together. The two planets have been kept apart for centuries by the Orbus Barrier, a relic of the ancient Bridge of Light, but an unknown force is weakening the barrier and threatening a violent collision.
Reid is joined by a colorful cast: farmhand‑martial artist Farah Oersted, the curious Craymal Mage Keele Zeibel, and Meredy, a cheerful Craymal Mage from Celestia who speaks the alien tongue Melnics and travels with her pet Quickie. They also meet Chat, a teenage pirate‑descendant wielding a tool‑filled handbag, Max the resistance leader with energy cannons, and the enigmatic swordsman Rassius “Ras” Luine.
Together they trek across both worlds, confronting lingering mistrust from the ancient Aurora War and hunting the hidden culprits behind the barrier’s decay, hoping to avert mutual destruction.
Edited by Maya Carter
Alternative Titles
- ToDII Short
External Links
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