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Game Info
Summary
Tactics Ogre on PlayStation drops you into a chessālike battlefield where each unit occupies a square on a diagonal overhead grid. Actions cost Wait Turn points, so a heavy swordāwielder moves slower than a nimble archer and the turn order shifts with each decision. You can equip recruits with weapons, armor, items and a āPersuadeā command that sometimes turns foes into allies. Classes evolve as you fight, unlocking abilities that can be transferred to compatible characters, and up to ten units can fight while a larger army of thirty waits in reserve.
The story splits into Law, Neutral and Chaos paths, each determined by the choices you make in dialogue and on the world map. Those decisions affect which characters survive, their alignment, and even the elemental affinities that boost certain attacks. All the branching details, plus biographies and hidden events, are compiled in the Warren Report menu for the curious explorer. With up to eight different endings, the game rewards multiple playthroughs.
Yasumi Matsuno served as director, writer and lead designer, while Hiroshi Minagawa handled art direction and Akihiko Yoshida created realistic character designs. The soundtrack by Hitoshi Sakimoto and Masaharu Iwata draws from the narrativeās tone and remains a fan favorite. Although the PlayStation port suffered frameārate drops and long loading times, critics praised its deep customization, mature storytelling and innovative turnābased combat.
The titleās influence endures; it was later reāreleased as Tactics Ogre: Reborn for modern PlayStation consoles, letting a new generation experience its branching drama and tactical depth.
Storyline
Tactics Ogre takes place in the archipelago kingdom of Valeria, a land once united under King Dolgare but torn apart after his death. Three ethnic factions vie for power: BacrumāValeria backed by Lodis and ruled by Bishop Branta Mown, the Galgastan Kingdom led by Cardinal Barbatos, and the Walsta People under Duke Ronway. The story follows Denim Powell, a young Walsta resistance fighter, his sister Kachua, and childhood friend Vice Bozek as they confront Zenobian mercenaries they mistakenly believe are led by the Black Knight Lans Tartare.
When the mercenary leader Hamilton proves sympathetic, he joins Denimās group along with the sage Warren, while Kachua tries to dissuade Denim from further bloodshed. A forced massacre ordered by Ronway, blamed on Galgastan, forces Denim to choose between obedience and rebellion, and Viceās opposition creates a rift. Later revelations expose Denimās lineage as part of the Mown family and Kachua as King Dolgareās illegitimate daughter, giving her a claim to the throne and driving her toward Tartareās side before her tragic end.
The climax sees Tartareās Dark Knights attempting to unleash Asmodeus through a portal, only to be stopped when Denimās forces defeat the Ogreātransformed Dolgare and Warren sacrifices himself to seal the breach. Depending on the playerās choices, either Kachua is crowned queen and unites Valeria, or Denim becomes king only to face assassination or foreign conquest. All routes conclude with Hamiltonās surviving Zenobian forces returning home, while Tartare escapes back to Lodis.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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