
Play Spider: The Video Game Online
Game Info
- Platform
- PlayStation
- Genres
- Platformer
- Player Perspective
- Third person · Side view
- Developers
- Boss Game Studios
- Publishers
- BMG Interactive
- Release date
- February 26, 1997
Summary
Spider: The Video Game lets you slip into the metal‑clad body of a cyber‑spider, complete with a neural transmitter port and a suite of weaponized leg attachments. The default slasher leg and webbing are always at hand, but you can scavenge power‑ups to outfit the creature with homing missiles, flame‑throwers, boomerangs or electro‑beams—essential tools when you’re battling rival spiders, cyber‑rats and toxic green frogs in the lab’s twisted corridors. Levels are presented as a sector‑map blueprint of a research facility, and each area demands you collect a set number of microchips and locate an exit before moving on. The game’s 2.5‑D design forces classic side‑scroll platforming onto 3‑D‑rendered environments, letting you crawl on walls, swing from silk threads, and drop down shafts with realistic animation. Though reviewers praised the spider’s unique movement and the sprawling, non‑linear stages, they also noted occasional camera hiccups and a learning curve for precise jumps, making the experience a rewarding challenge for anyone who enjoys a blend of retro platforming and sci‑fi flair.
Storyline
In *Spider: The Video Game* the story begins with Dr. Michael Kelly developing a device that can shift human consciousness into cyber‑netic insects. One night a nameless brain‑villain, the head of the rival firm Micro Tech, breaks into Kelly’s lab to steal the tech. During the raid he is shot, electrocuted and his mind is forced into a cyber‑netic spider, the headset permanently fused to his new body.
Unconscious, the villain’s original body is seized by raiders who plan to strip the device by any means. As the spider you must navigate a series of locations – from high‑tech labs and sprawling factories to a bustling city, a museum and the dark sewers – to thwart Micro Tech’s scheme.
Your ultimate goal is to defeat the corporation, reclaim your human form, and put an end to the mind‑transfer nightmare.
Edited by Maya Carter
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