
Play Shadow Tower Online
Game Info
- Platform
- PlayStation
- Genres
- Role-Playing · Adventure
- Player Perspective
- First person
- Developers
- FromSoftware
- Publishers
- Agetec · FromSoftware · Sony Computer Entertainment of America
- Release date
- June 25, 1998
Summary
Shadow Tower feels like a stripped‑down King’s Field for the PlayStation, but with a few twists that set it apart. The game drops the usual experience‑point grind; instead each enemy you defeat raises a fixed stat, so hunting the right creatures becomes a strategic choice. Equipment isn’t just cosmetic – every piece wears down and must be repaired or replaced, and the shield actually has to be raised to block attacks. The world is presented in a stark first‑person view, completely silent except for occasional sound effects, and there’s no automap to lean on, forcing you to memorize corridors and trap locations. Developed by FromSoftware with a Western‑fantasy vibe, the team aimed for a tough but rewarding experience, even though most of composer Kota Hoshino’s music never made it into the final build.
Storyline
In Shadow Tower, you step into the boots of mercenary Ruus Hardy. Returning to his hometown of Zeptar on the continent of Eclipse, he discovers the city and its central tower have been dragged into an underworld, its inhabitants slaughtered and their souls trapped by malevolent spirits.
An old man hands Ruus the Dark One’s sword—the only blade capable of harming the demons that now haunt the ruins. Sworn to rescue the old woman who raised him and free the souls of Zeptar, he plunges into the subterranean dungeon beneath the tower.
The journey spans six nature‑themed worlds—Earth, Fire, Illusion, Death, and others—each populated by monsters and formidable bosses. Ruus battles alone, using the sacred sword to cut a path through the darkness and reclaim the lost souls of his people.
Edited by Maya Carter
Multiplayer
- Game modes
- Single










