
Play Scooby-Doo and the Cyber Chase Online
Game Info
- Platform
- PlayStation
- Genres
- Platformer · Adventure
- Player Perspective
- Third person
- Developers
- ART
- Publishers
- THQ
- Release date
- October 4, 2001
Summary
Scooby‑Doo and the Cyber Chase drops you into a neon‑lit control room where you hop between Shaggy and Scooby‑Doo to hunt down the mischievous Phantom Virus. The game is split into seven distinct zones—Classic Japan, Ancient Rome, the Arctic Circle, a Prehistoric Jungle, a bustling Big City, mysterious Egypt, and a final Amusement Park—each offering three levels, the last of which pits you against a themed boss.
You’ll start in Japan and gradually unlock the other locales as you clear each stage, alternating control: Shaggy tackles the Roman arena, the Arctic tundra and the Egyptian crypt, while Scooby‑Doo handles Japan, the jungle, the city and the amusement park. Along the way you collect Scooby snacks and other power‑ups that boost your health and give you extra lives.
Boss battles are a quirky mix, from a samurai swordsman and a lion‑led gladiator squad to a snow‑ball‑riding Polar Bear version of the Phantom Virus, a roaring T‑rex, the cartoonish Charlie the Funland Robot, and finally the virus itself surrounded by mummies.
Visually, the 3D graphics were praised for their charm, though reviewers noted that some shadows blend into the background. Sound effects and voice acting earned particular kudos, and the title even earned a Platinum sales award in the UK, moving over 300,000 copies. Retro Gamer later called it one of the best Scooby‑Doo games on PlayStation, despite its obvious Crash Bandicoot vibe.
Storyline
In Scooby‑Doo and the Cyber Chase, the Mystery Machine crew is pulled into a digital world where they must stop a new threat called the Phantom Virus. Scooby and Shaggy navigate a series of cyber‑styled levels, using clues and tips transmitted by Fred, Daphne, and Velma through Velma’s handheld communication device. Along the way they gather Scooby Snacks for points, Scooby‑ and Shaggy‑coins that grant extra chances, and dog tags that act as checkpoints. Health is restored with hamburgers, while pies serve as makeshift weapons against the virus’s minions. The duo’s progress relies on the guidance from their friends and the strategic use of these collectible items.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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