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Game Info

Cover art of Robo-Pit 2
Platform
PlayStation
Genres
Fighting
Developers
Altron
Publishers
Altron · Phoenix Games · Mud Duck Productions
Release date
August 21, 1997

Summary

Robo-Pit 2 lets you build a robot from the ground up, mixing any of the 146 parts and 72 colour options across heads, bodies, arms and legs. Each piece carries its own attack and durability stats, so the design you choose directly shapes how the machine handles in the arena.

Combat unfolds in the Coliseum’s series of rooms, each housing a challenger you must defeat to unlock the next. From a third‑person view you can jab, straight, hook or upper‑cut, stringing moves together when timing is right, and unleash a special attack once the SP gauge fills. A guard‑impact command lets you repel blows, while a booster lets the robot hover as long as its boost gauge lasts. Victory comes when the opponent’s energy hits zero, and every win can reward new parts, experience and skill points.

A quirky regional note: the Japanese release kept the original soundtrack, whereas the PAL and NTSC versions stripped the music entirely.

Edited by Maya Carter

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Alternative Titles

  • Robo Pit 2 Alternative