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Game Info

Cover art of Road Rash 3D

3.4 / 5

Platform
PlayStation
Genres
Fighting · Racing
Release date
July 1, 1998

Summary

Road Rash 3D drops you onto a 3‑D highway where the race is as much about bashing rivals as it is about speed. You can swing metal pipes, crowbars, or just punch your way through opponents, then cash in the prize money to buy faster bikes and better gear. The combat feels more like a side‑note than the series’ hallmark, but the rush of knocking a rival off the road still carries the old‑school vibe.

Tracks are built from a massive grid of interconnected road segments, so each race can branch onto different stretches or loop back on familiar sections. The system lets you experiment with shortcuts, though stray too far and you’ll slam into the invisible walls that cap the map’s edges. This design gives the world a sense of continuity even when the routes diverge.

A standout feature is the soundtrack, courtesy of a licensing deal with Atlantic Records. You’ll hear Sugar Ray’s three tracks, plus cuts from Kid Rock, CIV, The Mermen, Full on the Mouth and The Tea Party, turning each lap into a mini‑concert.

The biker animations were captured with motion‑capture actors perched on motorcycle mock‑ups, lending a surprisingly realistic feel to the otherwise arcade‑styled rides.

Critics gave Road Rash 3D mixed to average scores, pointing out sluggish controls, graphical glitches and a combat system that feels unresponsive. The lack of a two‑player mode was a frequent gripe, though the game did snag an AIAS award for Outstanding Achievement in Sound and Music and was a GamePro Readers’ Choice finalist for Best Racing Game, proving its audio chops outshone many of its flaws.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Road Rash 3D