
Rascal (1998). Play online
Game Info
- Platform
- PlayStation
- Player Perspective
- Third person
- Developer Companies
- Traveller's Tales
- Publishers
- Psygnosis
- Release date
- 31 March 1998
- Languages
- 🇬🇧 🇺🇸 English
Summary
Rascal swings onto the PlayStation with a quirky premise: you control a small hero armed with a Bubble Gun, navigating five distinct worlds that morph through past, present and future versions. The characters and many enemies were shaped by Jim Henson’s Creature Shop, giving the game an unmistakably off‑beat visual charm. Each level forces you to collect six Time Clock pieces before entering the Time Bubble, while the future stages pit you against the mechanical menace Chronon.
The bubble ammo is finite, with green rounds for standard bursts and red ones temporarily adding homing ability, meaning resource‑management adds an extra layer of tension. Enemies constantly emerge from their own Time Bubbles, dropping ammo, health or the dreaded “Chronon’s Gift” that harms you. The design lets you skip ahead after clearing a past level, opening the next world’s chronology.
Technically, Rascal was praised for having virtually no loading screens, but critics panned its tank‑style controls and an intrusive camera that often hid approaching hazards. Reviews hovered around a 49% aggregate, and the title later appeared in Japan as Bubble Gun Kid, published by Takara.
Storyline
In Rascal, Professor Casper Clockwise is adjusting his time‑travel device when the lights go out and an alarm sounds. His son Callum “Rascal” slips through a hidden passage, only to be chased by two alien ships. He reaches the lab, finds the villain Chronon holding his dad at gunpoint with a “Bubble Gun,” and watches as Chronon accidentally triggers the machine, pulling both into a time portal. The Bubble Gun lands at Rascal’s feet, and he grabs it, vowing to save his father.
Rascal chases Chronon through the timestream, jumping from the medieval Castle Hackalott to an Aztec temple, then Atlantis, a pirate ship, and Dodgy City in the Old West. In each era he explores past and present versions, collects Time Clock fragments, and battles Chronon’s forces.
After assembling all clock pieces, Rascal enters the Corridors of Time—Chronon’s lair in the space‑time continuum. He defeats guardians from each era, confronts Chronon in the future, and finally traps the master of time in a shattered portal. Rascal and his father escape back to their hallway as the portal collapses, sealing Chronon forever.
Edited by Maya Carter







