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Game Info

Cover art of Psychic Force
Platform
PlayStation
Genres
Fighting
Player Perspective
Side view
Developers
Taito
Publishers
Taito · Acclaim Entertainment
Release date
December 31, 1995

Summary

Psychic Force drops you into a floating cubic arena where every fighter hovers inside a magical force field. The 3‑D movement feels fresh, yet the combat itself plays out on a 2‑D plane, letting you drift in any direction while keeping the classic fighting‑game feel. Hitting a wall with your opponent’s momentum deals damage, but you can safely glide into the boundaries yourself, turning the arena’s edges into a strategic tool. The control scheme is simple—an eight‑direction stick and three buttons for guard, light and heavy attacks—but the depth comes from the Psycho Gauge that fuels special moves. You can drain it for powerful projectiles, then recharge with a quick button mash or let it refill slowly. Barrier Guard, Evasion Barrier, Normal Dash and Quick Dash add layers of defense and mobility, though the heavy reliance on cheap projectiles can make matches feel one‑sided. Acclaim’s PlayStation port kept the original Japanese voice work and J‑pop intro, adding only subtitles, which gave the game a distinct, if uneven, charm. Critics praised the innovative projectile design and anime cut‑scenes, but most found the gameplay mediocre and the combos shallow, rating it as a decent rental rather than a lasting hit. A puzzle spin‑off, Psychic Force: Puzzle Taisen, later appeared only in Japan, echoing the series’ quirky style.

Storyline

Psychic Force, the PlayStation fighting game, is set in the year 2010 where a handful of people known as "Psychiccers" wield elemental powers such as fire, light, wind, electricity, gravity, time, or ice. These gifted individuals are generally feared and ostracized because their abilities often lead to violent confrontations. The plot shifts when a secretive organization called NOA, led by the young British Psychiccer Keith Evans, promises a sanctuary for Psychiccers and vows to build a utopia that excludes ordinary humans, even if it means eliminating any opposition.

Opposing NOA is a small, independent faction named Anti‑NOA. Among its members is Burn Griffiths, an American Psychiccer who once called Keith a friend. Burn is determined to stop Keith’s extreme plan for a Psychiccer‑only world, setting the stage for the game’s intense battles.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Psychic Force
  • Screenshot 2 of Psychic Force
  • Screenshot 3 of Psychic Force
  • Screenshot 4 of Psychic Force
  • Screenshot 5 of Psychic Force
  • Screenshot 6 of Psychic Force

Multiplayer

Game modes
Single