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Game Info

Cover art of Project Overkill

2.5 / 5

Platform
PlayStation
Genres
Shooter · Adventure
Player Perspective
Top-down
Publishers
Konami
Release date
October 1, 1996

Summary

The premise of Project Overkill pits a shady megacorp, Terracom, against alien invaders that are wiping out entire colonies. You’re one of four mercenaries—ranging from a demolition expert to a hulking alien hybrid—hired to expose the corporation’s dark agenda while blasting through endless waves of enemies.

The game is played from a 3D‑esque isometric perspective, giving you a clear view of sprawling, over‑50‑level maps that include hidden zones, research labs, and blood‑soaked alien territories. Each mission forces you to hunt for key‑cards, activate laser bridges, escort defectors, or simply rack up a high kill percentage, and the characters act as lives: lose one and you continue with the remaining specialists. Unique abilities shine through, like the alien Quogg’s one‑hit melee smash that clears human troops in an instant.

Developers chose the angled view to showcase projectile impacts from behind, but the four‑button aiming scheme earned mixed reactions. While some critics slammed the controls, others praised the ultra‑violent shooter for its relentless action and Mark Yoshimoto Nemcoff’s pulsing soundtrack.

Storyline

Project Overkill follows four mercenaries on a covert mission to wipe out the Viscerians, a hostile human faction. Hired by an unknown client, the team must navigate a gritty world where betrayal and combat are constant.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Project Overkill

Multiplayer

Game modes
Single