
Mortal Kombat: Special Forces (2000). Play online
Game Info
- Platform
- PlayStation
- Developer Companies
- Midway Games
- Publishers
- Midway Games
- Release date
- 30 June 2000
Summary
Mortal Kombat: Special Forces drops you into a third‑person 3D adventure where Jax is the lone operative wielding bruising hand‑to‑hand attacks, firearms and explosive gear. The game forces you to hunt down keys, solve simple puzzles and blast hidden passages while navigating five Earth‑and‑Netherrealm stages that end in boss fights. Movement is deliberately gritty—Jax can climb ladders, push massive blocks and even ascend platforms, but he cannot jump, and his limited energy reserve for special moves regenerates only after you string together combos. An on‑screen inventory tracks gear and mission data, and after beating the game a cheat menu unlocks extra bonuses. Development was rocky: series co‑creator John Tobias left mid‑project, prompting a hefty trim of content, including the removal of Sonya Blade as a playable hero. Launched at a modest $19.99, it was slammed by critics (Metacritic 28/100) and regularly cited as one of gaming’s low points, though it resurfaced in the 2025 Mortal Kombat: Legacy Kollection.
Storyline
Mortal Kombat: Special Forces is set four weeks before the events of Mortal Kombat Mythologies: Sub‑Zero, making it the earliest chronicle in the series. The plot kicks off when Kano breaks his Black Dragon gang out of a maximum‑security prison, sparking a violent clash with the U.S. Army’s Special Forces. Major Jax Briggs, still reeling from the recent slaughter of his comrades, vows revenge and launches a solo assault on the criminal syndicate.
Guided by rumors of an ancient relic called the Eye of Chitian, Jax learns the artifact can tear open portals between realms. He battles through the Outworld, rescues his partner Sonya Blade, and finally confronts Kano in a brutal showdown. In the ending, Jax activates the Eye, using its power to teleport both himself and a defeated Kano back to Earthrealm, hinting at the device’s reality‑bending capabilities.
Edited by Maya Carter







