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Cover art of Monster Rancher 2

3.4 / 5

14 votes

Platform
PlayStation
Genres
Platformer · Role-Playing · Simulation · Strategy
Player Perspective
Third person · Side view
Developers
Tecmo
Publishers
Tecmo
Release date
February 25, 1999

Summary

Monster Rancher 2 (known simply as Monster Rancher in PAL regions) expands the quirky life‑simulation RPG formula of its predecessor. Instead of a visible protagonist, the game lets you speak through Colt, the trainer’s assistant, and her chatty toucan Joy, turning every menu choice into a tiny performance.

The core loop revolves around raising, breeding, and battling monsters, with tournaments scattered throughout the in‑game calendar. Winning one of the four yearly IMa Official Cups boosts a monster’s rank, unlocking higher‑level contests and better rewards. Battles hinge on a "guts" meter that refills over time, and each move must be used at the right distance—close‑range attacks can even shove opponents back.

New monster species appear through plot events, expeditions, or errantry, often delivered as items that let you combine existing creatures into fresh types; once discovered, any CD can spawn them. Critics gave the title generally favorable scores, though it fell just short of the original’s acclaim, earning a 32/40 from Famitsu and solid marks on Metacritic.

Storyline

Monster Rancher 2 lets you raise, fight, and breed monsters while the player’s avatar never appears on screen. All dialogue and guidance come from the trainer’s assistant Colt and her toucan sidekick Joy, with the player selecting actions through menu choices. The story unfolds in a largely non‑linear fashion, triggering events only after meeting conditions such as winning battles or reaching certain ranks.

The adventure starts when you register to become a trainer, at which point Colt shows up as the official assistant. Progress leads to the ultimate goal: having a monster defeat the Big Four, the highest‑ranked battles, which triggers a video on monster history. If a monster conquers all four S‑class tournaments, it can enter a special champion‑only match.

Set on the IMa continent, the game runs parallel to the original Monster Rancher, which takes place in the FIMBA area. Every four years, during the last week of August, the IMa vs. FIMBA meet pits your monster against Holly, the assistant from the first game, after you win the entry tournament in July.

Beating the Major 4 tournaments and the Legend Cup doesn’t automatically unlock every monster; each main breed requires its own set of unlocking steps.

Edited by Maya Carter

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