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4 / 5

43 votes

Platform
PlayStation
Multiplayer Game Modes
Cooperative
Player Perspective
Top-down · Side view
Developer Companies
Square Product Development Division 2
Publishers
Squaresoft · Square Enix · Sony Computer Entertainment
Release date
15 July 1999
Languages
🇬🇧 🇺🇸 English · 🇯🇵 Japanese

Summary

I discovered Legend of Mana on the original PlayStation and instantly fell in love with its Land Make system. By placing glowing artifacts on an empty grid you literally craft new towns, dungeons and hidden realms, turning every play‑through into a personalized map rather than a preset route. The game lets you juggle three overlapping story threads, but none of them is required to finish, so the experience feels like a collection of vivid side‑quests. Real‑time battles unfold directly in the lands you create, with weapons that unlock flashy special techniques as the special‑move meter fills. Companions range from hireable monsters to AI‑controlled golems, and a second player can even drop in with their own character.

It dazzles with hand‑drawn, colorful graphics that earned a best‑graphics award at the Japan Game Awards, and Yoko Shimomura’s soundtrack still tops retro playlists. Despite modest critical response to its loosely knit plot, the title smashed 400,000 copies in its debut week in Japan and became a bestseller in North America too. It later resurfaced as a PSOne Classic and got a full PS4 remaster in 2021, keeping the quirky, non‑linear spirit alive for new players.

Storyline

Legend of Mana takes place in the world of Fa'Diel, where the Mana Tree—source of life—was almost completely burned nine centuries before the game’s events. The disaster sparked a war among faeries, humans and other factions seeking the remaining mana. When the conflict ended the wounded tree fell into a deep sleep and the lands of Fa'Diel were sealed inside ancient artifacts. The player‑controlled hero, a silent protagonist of either gender, is tasked with restoring the world’s mana.

Fa'Diel teems with humans, faeries, demons, the jewel‑hearted Jumi, plant‑like Sproutlings and Flowerlings, miner bears called Dudbears, and shadowy Shadoles from the Underworld, plus anthropomorphic animals, objects and classic Mana monsters such as Rabites, Chobin Hoods and Goblins.

The narrative splits into three arcs. The Jumi arc follows knight Elazul protecting the Guardian Pearl from jewel hunters. The dragoons’ arc pits brother Larc, serving Drakonis, against his sister Sierra, who follows the White Dragon, culminating in Drakonis’s defeat. The love‑filled arc involves childhood friends Matilda, half‑demon Irwin, Daena and Escad, whose conflicts ignite a human‑faerie war. In the final chapter the hero confronts a corrupted Mana Goddess atop the revived tree; defeating her lets Sproutlings re‑plant the trunk and restore the Mana Tree.

Edited by Maya Carter

Game Videos

Game Screenshots

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Game Artworks

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