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Cover art of Legend of Mana

4.2 / 5

44 votes

Platform
PlayStation
Genres
Role-Playing · Beat 'em Up · Adventure
Player Perspective
Top-down · Side view
Developers
Square Product Development Division 2
Publishers
Squaresoft · Square Enix · Sony Computer Entertainment
Release date
July 15, 1999

Summary

Legend of Mana lets you literally build the world you explore. By placing Artifacts on a grid‑based map you generate "Lands"—towns, dungeons, forests—each with its own quest, and the order you create them determines the flow of the adventure. Because the map isn’t a fixed continent but a sandbox of side‑quests, the game feels more like a series of interconnected stories than a single linear plot, and three separate story threads can run side‑by‑side without ever demanding a final showdown.

Combat unfolds in real‑time from an angled top‑down view, with the main hero and up to two AI‑controlled companions battling enemies right where they appear. Weapons grant Special Techs, powerful moves that charge as you damage foes, and you can assign them to any button for quick combos. A second player can hop in as the support companion, or you can import a character from another save, adding a subtle multiplayer twist to the otherwise solo experience.

What still draws me back is the presentation. The hand‑drawn graphics burst with color, earning a best‑graphics award at the 4th Japan Game Awards, while Yoko Shimomura’s soundtrack weaves a memorable, melodic backdrop that many reviewers praised as a high point. Even after the main story fades into the background, the visual and musical charm keep the world feeling alive.

Commercially, Legend of Mana was a smash hit in Japan—over 400,000 copies sold in its first week and more than 700,000 by year’s end—and it topped the PlayStation charts in North America on launch. Its popularity earned multiple re‑releases, from PSOne Classics to a 2021 PS4 remaster, ensuring that new generations can still experiment with its unique Land‑Make system and soak up its vibrant atmosphere.

Storyline

Legend of Mana takes place in the world of Fa'Diel, where the Mana Tree – the source of life and mana – was almost completely burned nine centuries before the game begins. The fire sparked a war among faeries, humans and other factions vying for the remaining mana, and when the conflict ended the dying tree fell into a deep sleep while the lands of Fa'Diel were sealed inside ancient artifacts. The player‑controlled hero, a silent, gender‑neutral protagonist, is tasked with reviving the world’s mana and restoring the tree.

Fa'Diel is inhabited by a diverse cast of beings: humans, faeries, demons, the jewel‑hearted Jumi, plant‑like Sproutlings and Flowerlings, miner bears called Dudbears, shadowy Shadoles, plus numerous anthropomorphic animals, objects and classic Mana monsters such as Rabites, Chobin Hoods and Goblins.

The story is divided into three main quest arcs plus a final arc. The first arc follows the persecuted Jumi, focusing on the knight Elazul and the Guardian Pearl as they fend off jewel hunters. The second arc pits brother‑and‑sister dragoons Larc and Sierra against each other, caught between the tyrannical dragon Drakonis and the White Dragon Vadise. The third arc weaves a love‑filled conflict among childhood friends Matilda, Irwin, Daena and Escad, which can end in a war between humans and faeries depending on the player’s choices.

Regardless of the paths taken, the final chapter – titled “Legend of Mana” – brings the hero to the resurrected Mana Tree. After scaling the trunk, the protagonist discovers the Mana Goddess corrupted and the tree rotting, defeats her, and watches a Sproutling re‑plant itself in the trunk. With the aid of other Sproutlings, the tree is healed, restoring mana to Fa'Diel.

Edited by Maya Carter

Game Videos

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Game Artworks

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Multiplayer

Game modes
Cooperative