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Game Info

Cover art of Jinx

2.1 / 5

Platform
PlayStation
Genres
Platformer
Player Perspective
Third person
Developers
Hammerhead
Publishers
Sony Computer Entertainment
Release date
January 31, 2003

Summary

Jinx is a bright‑colored 3D platformer that feels like a PlayStation‑era cousin of Spyro the Dragon. You guide a court‑jester through a series of whimsically designed worlds, each packed with platforming challenges, puzzles and a roster of quirky enemies. The game’s visual style leans heavily into saturated palettes, giving every realm a distinct, candy‑like vibe.

The adventure is divided into six themed realms—Mamoo City’s castle, Zonimama’s rain‑soaked jungles, the sand‑swept pyramids of Pyramidicia, the underwater depths of Aquaquatica, the neon‑hued Spookyland, and the pirate‑filled Buccaneria. Each realm contains three levels, offering a mix of terrain and obstacles that keep the gameplay feeling fresh throughout.

Released as the final non‑sports title Sony published for the original PlayStation, Jinx landed in a crowded platformer market. Eurogamer gave it a modest 4/10, noting that while it’s a safe, child‑friendly platformer, dozens of sharper alternatives were available on the same system at lower prices.

Storyline

In Jinx, the player controls a hapless magician who, despite being the son of an immensely powerful wizard, ends up as the court jester for King Mamooset XIV. The opening sees him waking up to a world that has literally gone mad.

A band of pirates under the ruthless Captain Gripply has invaded the realm of Ploog, unleashing a chaotic spell that pits the inhabitants against each other. Jinx must navigate this madness, confronting the pirate threat and the spell’s effects to restore order.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Jinx

Multiplayer

Game modes
Single