
Play Heart of Darkness Online
Game Info
- Platform
- PlayStation
- Genres
- Platformer
- Player Perspective
- Third person
- Developers
- Amazing Studio
- Publishers
- Infogrames · Interplay Entertainment
- Release date
- July 4, 1998
Summary
Heart of Darkness feels like a love letter to the cinematic platformers of the late ’90s, with its hand‑drawn 2D animation layered over pre‑rendered backgrounds that still hold up as a visual treat. The game’s half‑hour of story cut‑scenes flow seamlessly into the gameplay, letting you guide Andy through shadow‑filled forests and crumbling ruins while a Bruce Broughton score swells in the background. I’m constantly reminded of Eric Chahi’s influence – the same clever puzzles and minimalist controls that made Another World a classic, plus a few fresh twists like a plasma cannon that can zap enemies or grow trees from seeds. The checkpoint system gives unlimited tries, so the challenge stays tense without feeling punishing. It even earned a nod at the AIAS awards for its sound, and GamePro praised it as “just as clever as Out of This World.” A planned Game Boy Advance port was announced in 2001, but it never saw the light of day.
Storyline
The PlayStation title *Heart of Darkness* follows Andy, a young boy plagued by nyctophobia and a harsh teacher, who takes his beloved dog Whiskey to the park to watch a solar eclipse. During the eclipse a shadowy creature snatches Whiskey, prompting Andy to launch a homemade spaceship from his treehouse and plunge into the Darklands, a night‑filled realm ruled by the evil sorcerer known as the Master of Darkness.
Andy’s ship crashes in a canyon, his plasma cannon is destroyed, and he is forced to wander hostile environments – swamps, underwater caves and lava rivers – while battling living shadows. He befriends a peaceful alien race called the Amigos, who grant him a magic rock that lets him control plants and destroy enemies. With the rock’s power, Andy helps the Amigos rebuild a village and prepares to assault the Master’s lair.
Inside the lair Andy frees Whiskey and teams up with the Vicious Servant, a pink minion of the Master, to use the magic rock against the dark portal at the heart of the castle. The Servant betrays them, kicking Whiskey into the portal, but Andy recovers the final fragment of the rock, drops it into the black hole and watches the Master’s floating platform collapse. The portal engulfs both Andy and the Master, and Andy defeats the sorcerer as the darkness dissipates.
Andy awakens back in his treehouse, hearing his mother call him to dinner. He turns off his nightlight, having conquered his fear of the dark, while the Amigos are shown repairing the wreckage of his ship – a hint that the adventure may have been more than a dream.
Edited by Maya Carter
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